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December 18th, 2005, 04:36 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: Carrier Battles Mod
Thanks,
I just joined the Carrier Battles Deluxe #1, please accept me
Inti,
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December 18th, 2005, 08:35 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Carrier Battles Mod
I have joined too-goro! 
(Yeah, can't get enough of those stupid Zelda games  )
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The Ed draws near! What dost thou deaux?
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December 18th, 2005, 10:30 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Carrier Battles Mod
Acceptances!
Also, from IRC chat with Eorg, I'll be dropping the crew quarters requirement from the scout hull. This makes it a bit more flexible and useful.
Also, there will be an adjustment of the happiness types to make them more forgiving.
An empire shutting down due to riots isn't fun. But there will still be the unique ways to get the jubilant population bonuses.
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December 18th, 2005, 10:33 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Carrier Battles Mod
Why not give rioting planets some production capability as Fyron has in Adamant mod?
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December 19th, 2005, 03:35 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Carrier Battles Mod
Well, mostly because it dosen't seem to work.
As far as I can tell, rioting is hardcoded to give zeros across the board.
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December 19th, 2005, 09:28 AM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: Carrier Battles Mod
Hi,
got some bug (I think),
The Deep Space Weapon Platform doesn't need an lifesupport or crew quarters!!?? Don't know if this is ment to be or some small bug?
Inti,
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December 19th, 2005, 12:40 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
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Re: Carrier Battles Mod
Right. Its unmanned.
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