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  #1  
Old December 19th, 2005, 03:35 AM
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Default Re: Carrier Battles Mod

Well, mostly because it dosen't seem to work.
As far as I can tell, rioting is hardcoded to give zeros across the board.
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  #2  
Old December 19th, 2005, 09:28 AM
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Default Re: Carrier Battles Mod

Hi,

got some bug (I think),

The Deep Space Weapon Platform doesn't need an lifesupport or crew quarters!!?? Don't know if this is ment to be or some small bug?

Inti,
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  #3  
Old December 19th, 2005, 12:40 PM
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Default Re: Carrier Battles Mod

Right. Its unmanned.
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  #4  
Old December 19th, 2005, 03:16 PM
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Default Re: Carrier Battles Mod

Okay,
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  #5  
Old December 21st, 2005, 04:41 PM
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Default Re: Carrier Battles Mod

We have an opening in CarrierBattles#6!

Player had to leave due to that nasty RL thing.
The empire looks to be in a solid middle ranking, but the galaxy is pretty evenly divided as far as I can tell.
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  #6  
Old December 22nd, 2005, 10:44 AM

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Default Re: Carrier Battles Mod

Quote:
Suicide Junkie said:
.. due to that nasty RL thing.
What does "RL" stand for? I Don't follow.

[edit: Duh... Real Life.. Got it]
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  #7  
Old January 7th, 2006, 05:20 PM
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Default Re: Carrier Battles Mod

Fyron came up with the genious idea of point defense tractor beams.
It sounds kind of silly at first, but think about it... the awesomness will come to you.

I do need to come up with a sensible description of how the device will work (and what it should be called). Its gotta be somewhat gritty tech.
Any suggestions?
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