|
|
|
 |

October 13th, 2001, 09:39 PM
|
Captain
|
|
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I was thinking the other day and came up with a nifty idea.
IMHO, I think the best way to handle this option would be to keep the missles unchanged, perhaps add a bunch more for different purposes, but to implement drones. As mentioned below, it seems that the original intention of drones were, basicly, customized missles.
"Send in the Drones"
"Attack of the Drones"?
------------------
"You don't know the Power of the Dark Side. I must obey my Master"
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
|

October 13th, 2001, 09:42 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I was thinking the other day and came up with a nifty idea.
quote: Originally posted by Lerchey:
Mines in their current implimentation are pretty uninteresting. However, with a little modding, you can create some cool options.
Shard Mines - bypass armor
Phased Polaron Mines - bypass non-phased shields
Null Space Mines - bypass shields and armor
Time Mines - quad damage to shields
I had thought about some things like doing Allegience Subverter mines and Engine Damaging mines, but they're quirky at best (since mines are strategic and not tactical in nature) and in some cases just don't work.
At least there IS an option to make some more interesting/entertaining mines. 
General John
Mines already skip shields, so any shield-relate abilities are useless on mines. The other two are a possibility, but not a very exciting variation. You still know they will always hit, if they aren't swept by a specialized mine sweeper. That's it. No 'to hit' calculation in either direction. Mines as individual units are a waste in the current system.
[This message has been edited by Baron Munchausen (edited 13 October 2001).]
|

October 13th, 2001, 10:12 PM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I was thinking the other day and came up with a nifty idea.
quote: Originally posted by bearclaw:
"Send in the Drones"
"Attack of the Drones"?
why dont you just call it "The Drone Wars"
its the obvious name, and far less prissy-sounding.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|

October 14th, 2001, 01:36 AM
|
Corporal
|
|
Join Date: Oct 2001
Location: La Coruña, Spain
Posts: 112
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I was thinking the other day and came up with a nifty idea.
quote: Originally posted by Baron Munchausen:
Mines already skip shields, so any shield-relate abilities are useless on mines. The other two are a possibility, but not a very exciting variation. You still know they will always hit, if they aren't swept by a specialized mine sweeper. That's it. No 'to hit' calculation in either direction. Mines as individual units are a waste in the current system.
[This message has been edited by Baron Munchausen (edited 13 October 2001).]
I agree with Baron Munchausen. The mine warhead component can only be on mines. Mines as individual units, in this way, is senseless. :P
What do you think?
__________________
So it shall be written...
So it shall be done...
--------------------
|

October 14th, 2001, 01:56 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: I was thinking the other day and came up with a nifty idea.
Hey, in P&N, you can stuff Null-space, Ion, Tachyon, and shield destroyer mines into the mine hulls.
You choose a size, and then mix and match from 1 to 3 warhead types. It keeps the number of objects down to a reasonable level.
(3 hulls + 3 normal warheads + 4 special warheads = 10 objects) rather than (3 * 7 * 3 = 63) basic mine hulls.
A lot less clutter too, since you only see the mines you feel are useful, and have a design for.
__________________
Things you want:
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|