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  #1  
Old October 13th, 2001, 09:39 PM

bearclaw bearclaw is offline
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Default Re: I was thinking the other day and came up with a nifty idea.

IMHO, I think the best way to handle this option would be to keep the missles unchanged, perhaps add a bunch more for different purposes, but to implement drones. As mentioned below, it seems that the original intention of drones were, basicly, customized missles.

"Send in the Drones"
"Attack of the Drones"?

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Old October 13th, 2001, 09:42 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: I was thinking the other day and came up with a nifty idea.

quote:
Originally posted by Lerchey:
Mines in their current implimentation are pretty uninteresting. However, with a little modding, you can create some cool options.

Shard Mines - bypass armor
Phased Polaron Mines - bypass non-phased shields
Null Space Mines - bypass shields and armor
Time Mines - quad damage to shields

I had thought about some things like doing Allegience Subverter mines and Engine Damaging mines, but they're quirky at best (since mines are strategic and not tactical in nature) and in some cases just don't work.

At least there IS an option to make some more interesting/entertaining mines.

General John



Mines already skip shields, so any shield-relate abilities are useless on mines. The other two are a possibility, but not a very exciting variation. You still know they will always hit, if they aren't swept by a specialized mine sweeper. That's it. No 'to hit' calculation in either direction. Mines as individual units are a waste in the current system.

[This message has been edited by Baron Munchausen (edited 13 October 2001).]
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Old October 13th, 2001, 10:12 PM
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Default Re: I was thinking the other day and came up with a nifty idea.

quote:
Originally posted by bearclaw:

"Send in the Drones"
"Attack of the Drones"?




why dont you just call it "The Drone Wars"
its the obvious name, and far less prissy-sounding.
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Old October 14th, 2001, 01:36 AM

Shyrka Shyrka is offline
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Default Re: I was thinking the other day and came up with a nifty idea.

quote:
Originally posted by Baron Munchausen:
Mines already skip shields, so any shield-relate abilities are useless on mines. The other two are a possibility, but not a very exciting variation. You still know they will always hit, if they aren't swept by a specialized mine sweeper. That's it. No 'to hit' calculation in either direction. Mines as individual units are a waste in the current system.

[This message has been edited by Baron Munchausen (edited 13 October 2001).]



I agree with Baron Munchausen. The mine warhead component can only be on mines. Mines as individual units, in this way, is senseless. :P

What do you think?

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Old October 14th, 2001, 01:56 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: I was thinking the other day and came up with a nifty idea.

Hey, in P&N, you can stuff Null-space, Ion, Tachyon, and shield destroyer mines into the mine hulls.

You choose a size, and then mix and match from 1 to 3 warhead types. It keeps the number of objects down to a reasonable level.
(3 hulls + 3 normal warheads + 4 special warheads = 10 objects) rather than (3 * 7 * 3 = 63) basic mine hulls.

A lot less clutter too, since you only see the mines you feel are useful, and have a design for.
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