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Old December 20th, 2005, 08:05 PM
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Pfhoenix Pfhoenix is offline
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Default Re: Bug during modding

1) The game genre doesn't define moddability - the ability for a game to have its gameplay *mechanics* significantly altered does.

2) Now that you've cleared up where the magic number 20 comes from, would it be possible to allow more cargo than that, and have a little up and down arrow in the cargo view for scrolling through? If not, then perhaps simply not allowing that 21st item to be attempted to be placed into cargo, as opposed to crashing the game, would be in order.

In response to Puke - magic numbers are wrong. If there's a good reason for a number limit, then that number limit ceases to be a magic number. There is a fundamental difference between "Well, the player just shouldn't ever have more than 3 apples, so let's hard-code an array of 3 for apple storage" and "Well, our interface only comfortably displays 20 cargo at a time, so that's our effective limit on ship cargo capacity". That being said, WW doesn't check for valid range numbers when loading ship properties, and WW also doesn't bounds check when attempting to put something into storage. Hence, el-crasho.

Fingers - I applaud the effort you put into WW. Honestly, really, and truly. I know what it's like working without pay with the prospect of future gain, and I know all about milestones, having to push things out the door, etc. That you guys not only got your project out, but done the way you wanted, is extremely commendable. I will continue to play WW, as it is still fun finding all the different random combinations of cargo items and events they affect.
 

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