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Old December 21st, 2005, 09:05 PM

Tanelorn Tanelorn is offline
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Default Re: Flee control

Quote:
Fingers said:
Fleeing is supposed to be a penalty.
I understand the penalty idea and the balance, but lets be reasonable... If you're going to leave, it would take the ship captain and navigator only a few seconds to say, "No, don't go that way, go THIS way".

Why not make a different fleeing penalty, such as negative points?

In a somewhat related subject, I would really like the game to remember what species of alien we encounter when we approach a star system and choose not to fight in it. Say, for example, we enter a mukitan area. They give us the option to stay or leave. If we leave, there's no icon in tat system to remind us that mukitans were there. Only if we actually engage the ships, or if we have a diplomatic boon, does the game remind us that mukitans live there.

I'd like to see that patched, so we can remember what systems had what aliens in them when we choose not to fight.
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Old December 21st, 2005, 11:01 PM

Aggrav8d Aggrav8d is offline
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Default Re: Flee control

Fingers - is there some way we could compare notes? I'd love to show you my gui code (already online) and vice versa.
  #3  
Old December 22nd, 2005, 08:07 PM
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Puke Puke is offline
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Default Re: Flee control

Quote:
Tanelorn said:
[..like the game to remember what species of alien we encounter when we approach a star system and choose not to fight in it.
i can imagine at least one reason that this is a technical difficulty:

when you encounter a species for the first time, they show up as "unknown" on the radar. if you choose to leave, the system is flaged with a generic presence.

If you engage in combat and run, you see everyone there and get little ship icons.

But if you encounter a system with one familliar species and one "unknown" flotillia, and you dont engage in combat so the "unknown" remains "unknown" - what does it display? does it just ommit the "unknown" fleet? does the game add another icon to represent it?

in a related idea, "remembered" fleets are displayed with a dotted line. is there any way that normal fleets can move between systems (like the yellow kwangi) so that those dotted lines may prove invalid or unreliable?
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