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December 23rd, 2005, 02:33 PM
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Lieutenant General
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Re: The Patch!
theres always been fighters, with either green or red triangles, depending on what race they were. humans had green.
it occurs to me that FOF indicators may be obscure to colorblind males... i wonder if thats a big problem in the real world?
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December 23rd, 2005, 04:54 PM
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National Security Advisor
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Re: The Patch!
Well, the military tends to use -blue- and not green, which wouldn't cause that issue..dunno if that's why though.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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December 23rd, 2005, 08:57 PM
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Private
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Re: The Patch!
In the demo, I once found a Klakar trader orbiting a Black Hole. Is this supposed to happen?
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December 23rd, 2005, 09:57 PM
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Sergeant
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Re: The Patch!
The Klakar are well equipped with the best of gizmos... 
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December 23rd, 2005, 10:04 PM
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Re: The Patch!
Notice how, they, for example, teleport to your location instantly..
Speaking of, I wonder if it'd be possible to 'borrow' the music box function to make a race of traders that take time to arrive?
EDIT: it is. I haven't found a way to make a warning box appear yet though..
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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December 24th, 2005, 12:24 AM
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Re: The Patch!
Heh, yeah, now that I think about it they can fly right over black holes, so they'd pretty much have to have an anti-graviton shunt.
Still, the game should probably check to make sure it's not putting a Klakar on a black hole. If that trader has the only shunt on the map, he'd be completely inaccessible.
Something else I'd like to see added to any theoretical next patch-- If you order one of your ships to attack an enemy ship, and the enemy ship is destroyed, have your ship continue to where its target ship WAS, instead of just stopping dead in its tracks. I can't tell you how many ships I've lost this way.
And add FIRE to the enemy ship context menu. Doesn't make sense that I can fire at an empty point in space, but not at a ship.
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December 24th, 2005, 01:23 AM
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Corporal
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Re: The Patch!
I usually just fire right in front of the enemy ship, but I agree that adding a FIRE command to the enemy ship menu would be nice.
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December 24th, 2005, 08:29 AM
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Re: The Patch!
Quote:
ZylonBane said:
add FIRE to the enemy ship context menu. Doesn't make sense that I can fire at an empty point in space, but not at a ship.
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Yes, please! "Attack" and "Ram" both require my ship to move, and I frequently prefer that they sit still and shoot from right where they are.
Also, I would very much like to have back the movement option that SAIS had, where you could click on the enemy ship, drag away, and set a "waypoint" — telling your ship "Go here, THEN turn toward the enemy ship," and when they got too close to the enemy they'd turn back to that waypoint again and repeat the same movements.
I miss that a lot, particularly with regard to fighters, because it allowed you set up an attack run that the fighter would follow over and over. Now the fighters just stupidly circle right on top of the enemy, usually too close to even fire.
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December 30th, 2005, 03:43 PM
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Lieutenant General
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Re: The Patch!
and by cursor, i meant keyboard. im an idiot.
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...the green, sticky spawn of the stars
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February 1st, 2006, 01:44 AM
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Re: The Patch!
So uh, did the patch lower the ammount of times you encounter the Horlage of Primordious or the Yellow Kawangi? I believe Ive only seen either once in my entire time playing, but my friend runs into them damn near half the time and he never installed the patch. And he still managed a higher score then me without the patch that supposedly made scores scale to your difficulty.
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