I suspect that the beam PD issue might be related to the missile dying and being erased from the game quickly... then the beam's destination would be undefined. But that's just a wild guess.
Beam PD against fighters works great. They burn and roll a bit after dying, so the beam has time to finish.
The reason I don't want someone to do it for me is that I want to learn how to do it right. I became a good Homeworld 2 modder that way
I guess it'll have to do against sattelites and fighters :/
Do AMMs work? I thought that was kinda cool. Allows for more fireworks during missile duels.
AMMs work if I remember right. Only one way to find out..
The problem you'll run into concerning point defense is that its *stupid*. Every gun fires on the same incoming missile/sat/fighter at the same time, regardless of overkill..
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Wouldn't having different PD weapons having different ranges fix that issue of all firing? In theory, the longest range would fire first then the shorter ranged ones should fire at the next and so one. Problem is that you would need to have a varity of PD weapons on a single ship. That could easily be overcome with something like:
1st Perimiter PDC: Range 15
2nd Perimiter PDC: Range 10
3rd Perimiter PDC: Range 5
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
If you have multiple PD weapons on your ship they fire in a stagger pattern.
If you increase the shot speed of the PD, then the first shot will have a chance to hit the target before the second PD cannon fires a fraction of a second later.