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December 28th, 2005, 12:20 AM
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Re: WW: Imperial Star Destroyer mod 1.0
Eeek, I just saw that Tripod isn't happy about me hosting the file there. If anyone would like to host it, I'd love to have it out there as the first step toward a Star Wars total conversion for Weird Worlds. In the mean time, I'll try to attach the file to this forum post and see if anyone can get it that way.
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December 30th, 2005, 10:29 PM
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Re: WW: Imperial Star Destroyer mod 1.0
It should work fine if people copy and paste the link into a new browser window.
Anyway, I've mirrored the file here
Looks promising, was kinda hoping to see turbolasers firing though  ah well, roll on with the next version 
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December 30th, 2005, 11:25 PM
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Corporal
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Re: WW: Imperial Star Destroyer mod 1.0
I enjoyed building a huge death dealing ship. Nova, multi-missle, tachyon, (giant lightning ball - cant remember name off hand) - Anyway, in one of the games there just wasn't enuf to destroy with about the best of everything on the ship. Good job. Maybe a bit more detail on the ship as the ship appears too bright/white and tends to blur the detail.
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December 31st, 2005, 07:29 PM
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Re: WW: Imperial Star Destroyer mod 1.0
Thanks for the comments! ImUrOBGYN, I'll see about re-rendering the Star Destroyer with the lights kicked down a notch for version 2.0. You'll be happy to know that I've made the ISD a carrier that launches little TIE Fighters for version 2, as well. The only downside is that your system hardpoints are down to 4 from 5, but I think it's worth it. I'm always happy to listen to feedback though.
Prometheus: Thanks for mirroring the file! About those turbolasers firing, did you mean an animated turbolaser or did you just mean you wish I'd used the graphics of a real ISD turbolaser? I wound up just stealing some guns off another ship and modifying them (they started out as missile launchers actually and the missile launcher I used was a particle weapon off a different ship with slight modifications to the color). If I could animate the turbolaser firing, that'd be pretty sweet. If it's possible, let me know and I'll dig into it. In the mean time, I'll work on getting real turbolasers for version 2.
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January 1st, 2006, 03:11 AM
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Re: WW: Imperial Star Destroyer mod 1.0
ImUrOBGYN: Here's a quick update for you. I re-rendered the ISD using an ink and paint material that basically makes it into a 2D cartoon with inked outlines...then I copied just the outlines and blended those with the ISD from before at around 40% opacity. It kinda outlines the details that you were wanting to see. Without doing that, there wasn't a way of rendering the thing so that it looked right. Remember, this is rendered in 3dsmax and then photoshopped for the game. Let me know what you think. I can make the lines darker maybe. I just didn't want to go overboard.
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January 1st, 2006, 04:04 AM
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Re: WW: Imperial Star Destroyer mod 1.0
Prometheus: A little update for you as well. Check out the attached pic and tell me your thoughts. I rendered out a turret...looks really detailed in the large pic, but it's basically just a box with two black lines out of one end when I made it smaller  I gave it dark edges so you can see them and I made them about half the size as the other turrets were so they'd be more to scale and would hide less of the ISD's hull.
Edit: I think I'll lighten up the outer edges of those turrets so they blend in a little better. They look too superimposed right now. Just imagine they blend in better. Yeah. 
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January 18th, 2006, 12:39 PM
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Re: WW: Imperial Star Destroyer mod 1.0
How is the new version of this mod coming? I'd love to play with it (version 2)
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