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December 29th, 2005, 10:12 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Multiplayer Crash
Not sure what's going on, but a few pointers:
* Latest version of SE4 is 1.94, not 1.91; you might want to grab the patch from http://www.malfador.com (warning - BIG download!)
* TCP/IP play is generally borked; have you tried PBW? ( http://seiv.pbw.cc)
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The Ed draws near! What dost thou deaux?
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December 29th, 2005, 10:55 AM
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Private
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Join Date: Dec 2005
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Re: Multiplayer Crash
We will try the patch asap especially because it seems promising:
Version 1.92:
1. Fixed - Rare Access Violation when executing orders.
2. Fixed - Rare error when processing a turn.
(found in the version history of patch 1.94)
Don't know yet if it is my error but it's a good start.
I will keep you informed.
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December 29th, 2005, 02:21 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Multiplayer Crash
The 1.92 fixes have to do with seekers targetting seekers in mods (at least one of them), but still a good idea to try it.
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December 29th, 2005, 03:08 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Multiplayer Crash
Hey, welcome to the forum! Sit back, relax and have some cheese.
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January 1st, 2006, 10:22 AM
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Sergeant
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Join Date: Jan 2002
Location: Fredericksburg, VA, USA
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Re: Multiplayer Crash
It sounds to me like you are running out of memory... I've an older computer with only 128meg ram, and have seen similar issues with some of my games. Sometimes my game turns won't load with a similar type of strange out of range message IIRC. If you don't have a computer with gobs of RAM and started out the game with no problems, the game turn files have probably become large enough that they are giving the computer problems.
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