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winSPMBT: Main Battle Tank- Save $6.00
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Old January 13th, 2006, 11:30 AM
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TopperHarley TopperHarley is offline
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Default Re: Bug? Offmap SPSAM

For clarification.

I did some test (me vs. AI) with opfor SPSAMs getting forced off the map with onmap ARTY (cluster ammo). You dont want to kill the SPSAMs with MLRS, just make them running.
If they rally offmap and fire, the missile will enter the map at location (1,1). Like a secret ninja SAM site behind enemy lines...

/Topper
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Old January 13th, 2006, 02:16 PM
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Mobhack Mobhack is offline
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Default Re: Bug? Offmap SPSAM

All off map units live at -1,-1. So the missile will arrive from about there. (Offmap arty arrival is fixed by player side, so does not originate from the 0,0 hex. The missile firing offmap is a bug, and so has no correction applied)

This was the reason you got the "amusing" bug in the original SSI code with retreated helicopters fighting crews or batteries offmap - thier original code had no offmap test in the targeting routines for direct fire

Looks like there is some of this legacy "no-testing for offmap" with the SAM code. I'll hunt it down after the SPWW2 coding is done.


Cheers
Andy
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