|
|
|
|
 |

October 18th, 2001, 02:07 PM
|
 |
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: When you go bankrupt
I would be perfectely satisfied with the "abandon ship" command, because the more complicated system you propose might be too much work to implement. I never understood why you can't abandon a crippled ship that is out of reach for repair. For the AI this can get quite a problem to pay the continued maintenance, at least when I checked it Last time. Or does the AI send now repair ships to damaged ships that can't move??
To prevent abuse and still save the utility to destroy a ship instead of abandon it, you could let the abandoned ship stay in place for a certain time and any other empires with a ship in this sector could claim the abandoned ship.
[This message has been edited by Q (edited 18 October 2001).]
|

October 19th, 2001, 01:53 AM
|
|
Captain
|
|
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: When you go bankrupt
I agree. An abandon ship option would be perfect. Of course, that would totally defeat my tactic of using engine killing ships to disable an enemies ships. After several years of war, the enemy ends up with so much maintance for ships he can't use that he has no choice but to surrender. Quite effective.
------------------
"You don't know the Power of the Dark Side. I must obey my Master"
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
|

October 23rd, 2001, 07:20 PM
|
|
Private
|
|
Join Date: Oct 2001
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: When you go bankrupt
I tried that, bearclaw, and found I had to constantly keep monitoring 'the junkyard' for live ones. How did you manage the 'junkyard patrol' ? (constantly having to remember which sectors contain cripples and how many were in there)
I prefer ship capture or just plain destroying now, it's cleaner, I want a fun game, not a micromanagement nightmare that makes my day job look easy.
------------------
'If there are gods, they do not care, and justice always goes to the strong. But know this - all that is done before the naked stars is remembered' - Klingon proverb, the Final Reflection.
__________________
'If there are gods, they do not care, and justice always goes to the strong. But know this - all that is done before the naked stars is remembered' - Klingon proverb, the Final Reflection.
|

October 24th, 2001, 02:04 AM
|
 |
Sergeant
|
|
Join Date: Feb 2001
Location: Parts Unknown, NY
Posts: 295
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: When you go bankrupt
I disagree with the abandon ship idea. There is such a thing in place already in the game (assuming it works) in the Self-Destruct Device. I've never used it, but that's a cost you have to consider...will I take up space with a device I probably won't use, or do I risk being stuck with a great deal of damaged ships I cannot scrap? If you decide to scrap ships, doesn't that work in time to counteract any automatic and random ship destruction?
__________________
I'm about to turn it up a notch!!
Where's the ka-boom? There was supposed to be an Earth-shattering ka-boom!
|

October 24th, 2001, 03:02 AM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: When you go bankrupt
thats not exactly the only purpose of the self destruct device.. imagine a foe with large boarding parties. do you waste 60 or so KT per ship with boarding defenses, or drop a SDD on there?
------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|

October 24th, 2001, 09:31 AM
|
|
Second Lieutenant
|
|
Join Date: Jun 2001
Location: Australia
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: When you go bankrupt
quote: Originally posted by Lynx:
I disagree with the abandon ship idea
It is plainly illogical to NOT have the option to abandon ship or cut off supply. If I can order my ships to do suicidal attacks why can't I simple NOT pay for things that I don't want any more? Your reasoning might be that the rule adds challenge to the game, but I strongly believe that most people hate rules that don't make any sense.
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
|

October 25th, 2001, 01:33 AM
|
 |
Sergeant
|
|
Join Date: Nov 2000
Location: netherlands
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: When you go bankrupt
quote: Originally posted by CW:
[b] It is plainly illogical to NOT have the option to abandon ship or cut off supply.B]
what about the mothball option?
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|