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  #1  
Old January 15th, 2006, 09:55 PM

narwan narwan is offline
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Default Re: Forest idea

If feasible that would indeed be a worthy addition. Currently woods aren't much of a hindrance to tracked vehicles (so long as there's no enemy hiding in it at least!) and a single 'woods' type doesn't do justice to all the types of woods out there in the real world. I know there's also the jungle terrain (which you could count as a second woods type) but jungles also come in a variety of densities, some fairly easy to traverse, others near impenetrable.

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Old January 16th, 2006, 03:38 AM

MacGalin MacGalin is offline
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Default Re: Forest idea

Well, as you said, you can set trees on hard terrain, like rough or swamp, or mud.

I think that instead of new forrest type, it would be better to add new "rough" tile type, similar to current "forrest ground", but with changeded movement cost.
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Old January 16th, 2006, 03:32 PM

narwan narwan is offline
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Default Re: Forest idea

The point of the new forest type would be to hinder vehicles more than regular forest hexes do without hindering infantry units more. Adding any type of terrain to the existing forest gives additional movement penalties to both. In fact it almost makes it worse for infantry since it effectively reduces their speed to 1 hex.

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Old January 17th, 2006, 12:14 AM

Mustang Mustang is offline
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Default Re: Forest idea

This is a big deal that I thought should have been added a long time ago. I was surprised that they didn't put it into the very first Steel Panters, and I think it should be the first thing they put into any new upgrade.
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