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January 17th, 2006, 10:37 AM
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Sergeant
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Join Date: Jan 2002
Location: Fredericksburg, VA, USA
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Re: New Game: Gritty Galaxy
Well, I've revised my opinion about ship bombs being too powerful... Once you get more ships in the middle game that tactic is relatively ineffective...
New question: What is the upper limit for number of components of the same type? I thought it was 100 since I recall a former game that gave me error messages once you went beyond that amount, but now I've a valid ship design that has more than that.... I don't want to waste a turn of construction only to find that it was invalid.
Bug report: The small numbers in the lower right side of the combat scanners and ECM stop at 3, but there are more levels. Since we have had to manually do upgrades to latest components due to the bunker armor thing, I've missed upgrading those components since the ship's component display and the one on the new component selection screen had the same number. Can you change the roman numerals of those components to match the numbers of levels available.
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January 17th, 2006, 12:17 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: New Game: Gritty Galaxy
You can have as many of any component as you like, except for those that are specifically restricted to one per ship, or such.
Adding too many engines can have wierd effects, but the limit is 5120kt worth of thrust. Beyond that, it wraps around to zero and starts counting up again.
Don't worry about ever seeing it crop up in a Gritty game.
Those upgrade issues were fixed a couple patches ago...
I'm not sure why the PBW game hasn't updated to use them.
Numerals fixed for v1.11
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January 18th, 2006, 10:30 AM
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Sergeant
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Join Date: Jan 2002
Location: Fredericksburg, VA, USA
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Re: New Game: Gritty Galaxy
You da man! Thanks for the ECM / Scanner numbering fix.
The current Gritty game is winding down, so I think we'll just use the new version in the next game that is in the works.
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January 19th, 2006, 04:26 AM
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Corporal
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Re: New Game: Gritty Galaxy
The game has finished with Emperor's Child and Violist destroying my homeworlds.
It was one of the best pbw games I've played. Thanks Everyone
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January 19th, 2006, 12:21 PM
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Sergeant
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Re: New Game: Gritty Galaxy
Those last few turns were some of the most thrilling I've had in a game, and unfortunatly luck seemed to go my way. In our initial engagements I lucked out by putting my forces where they stumbled into your fleets as they were assembling for defense, defeating them in smaller portions before they could assemble and swarm my smaller fleet.
Same type of lucky break when I made a run at your home planets, My attack fleet managed to cripple ships in your defensive fleets sent to stop them while not getting slowed themselves, got away from 2 major engagements and parked on top of your other homeworld, albeit broken, battered, bleeding, and running on fumes.
This was a case where I took a gamble and it paid off.. In our early skirmishes I lost a key supply ship that was bringing critical supplies, so I had to decide whether or not to continue the attack to your home system with low supplies or go to the defensive on the warp point. Ultimatly I thought that if I had gone defesive I'd give you the initiatave so decided to continue on regardless.
If I'd lost that battle in your home system you had the advantage in construction facilities and could have easliy out-produced me to regain lost territory.
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January 20th, 2006, 01:52 PM
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Corporal
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Re: New Game: Gritty Galaxy
If I had one that battle for my homeworld I would have been able to battle back because I had finally fixed my economy. It was quite a game.
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