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  #1  
Old January 23rd, 2006, 12:17 PM
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Slick Slick is offline
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Default Re: Ministers launching satellites on planets

Perhaps the minister is following its AI_settings.txt. Specifically:

Percentage of total satellites to keep as planetary cargo := 40

Try changing this number. Not sure if you have to restart a game for it to take effect.
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Old January 24th, 2006, 12:02 AM

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Default Re: Ministers launching satellites on planets

Quote:
Slick said:
Perhaps the minister is following its AI_settings.txt. Specifically:

Percentage of total satellites to keep as planetary cargo := 40

Try changing this number. Not sure if you have to restart a game for it to take effect.
Slick, you are indeed a legend! You are right, the setting worked. I changed the value to 0 and now the minister will launch every turn. However, even at this low value, once the number of launched satellites reach about 60 to 70, the minister will stop launching sats every second turn.

Are there any other setting (ie data files, ai setting) that controls satellite details?

EDIT: Changing the value only works for new games.
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Old January 24th, 2006, 01:54 AM
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Default Re: Ministers launching satellites on planets

settings.txt defines the max satellites per sector.

AI_construction_units.txt determines what the construction minister (if on) will build.

AI_designcreation.txt determines what the design minister (if on) will design.

vehiclesize.txt determines the satellite sizes and their properties.

compenhancement.txt lists any mounts satellites can use.

components.txt lists defines what vehicles are allowed to use each component.


There are some obvious secondary effects for satellites in data files such as Satellite Bay properties, etc.
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