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  #1  
Old January 30th, 2006, 11:09 AM
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Default Re: Vanhiem - Looking for a little more help

golden naga doesn't work for van - they're cold blooded, so almost useless if they ever have to fight in cold dominion...
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Old January 30th, 2006, 12:52 PM

Tom_Scudder Tom_Scudder is offline
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Default Re: Vanhiem - Looking for a little more help

And checking my math in the actual game, I find that it's a false economy to use a weenie rainbow dude to splash a couple paths - those last couple points to get to 9 are expensive. Moloch 9 fire, 3 nature, 2 death leaves 60 points before spending on dominion (starting with dom 3) - a hag similarly appointed also leaves 60 points, before buying up her dominion of 1. In other words, ignore anything I have to say =).
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Old January 30th, 2006, 01:04 PM
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Default Re: Vanhiem - Looking for a little more help

Valkyries are essentially slightly lesser Vans that fly. Use them to get the tactical flexibility flying offers. If you can't think of a use for that flexibility, recruit Vans instead.

Fire is still useful even if your Dragon has retired to the lab. He can at the very least forge fire items, and other nations are going to be employing fire on the battlefield - meaning that things like Red Dragon Scale might be appealing... He's also going to be able to find Fire sites, and you can always alchemize

Every strategy gives up something, and the one I presented is only one among many. In this case you give up some magical flexibility in order to get a very good bless for the best blessable troops in the game, and a pretender who is capable of going out conquering on turn 2.

Blessing outside the prophet's army does take a bit of managing, but isn't that hard.

If you're worried about the nature and death summons, there are a few answers. First off, as Tom pointed out, Druids and Jade Amazons aren't terribly uncommon. Second, you're in a very good position for trade, in order to get boosters you can't make yourself. Dwarven Hammers are one of the best trade baits in the game. Thirdly, in a game with 65% sites, and with a nation that could be taking two provinces a turn from turn 3 on, empowerment is certainly not out of the question.

I find that Death scales do hurt, and I avoid them. On the other hand, Arch always takes them, and he wins all the games I'm in with him

If I'm using Valks instead of Vans, I tend to give them hold and attack orders. They are expensive enough that you won't have many, and not quite tough enough to take on a whole indy province or enemy army themselves. Allow a little time for the engagement to develop, then send in the flying cavalry to deliver the coup de gras.
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Old January 30th, 2006, 04:11 PM

Tom_Scudder Tom_Scudder is offline
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Default Re: Vanhiem - Looking for a little more help

By the way, for some serious fun-with-sailing, try playing Vanheim with both water nations and a couple others on the Urgaia map in single-player. Talk about some serious mobility!
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Old January 30th, 2006, 04:15 PM

shovah shovah is offline
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Default Re: Vanhiem - Looking for a little more help

also if you want to use vans and valks my persolnal suggestion is a 2:1 ratio of vans:valks, set up an arrow catcher or 2 with vans behind and valks set to attack archers
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Old January 30th, 2006, 10:15 PM
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Default Re: Vanhiem - Looking for a little more help

Well wish me luck, I have commited to a strategy. I got pretty good scales I think....

Order 3 Cold 1 Misfortune 2 Magic 2 Dom 6 With a 80 point fortress. Hope that holds out well.
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Old January 31st, 2006, 12:45 AM
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Default Re: Vanhiem - Looking for a little more help

This may seem like a really stupid question, but early game, how do you defend your territory with essentially one army. I have to admit, the sacred blessed troops are pretty sweet, but in my AI game I am pretty stretched thin. I got blitzed on two sides by AI. I penetrated into both zones, beating back their main armies, but had to pull out to go back to the other front.

I have a really small core force of pretty kickarse troops, but by now, all the crap forces that were in the army are gone. Producing 5-6 units per turn has its drawbacks.
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Old January 31st, 2006, 01:03 AM
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Default Re: Vanhiem - Looking for a little more help

If you have to fight in more than one place at once, you've got a few options. Build an army of the cheaper troops. Hire mercenaries. Come up with a cute strategy involving a mage or two (there are quite a few of these). If worst comes to worst, Vanheim PD is decent.
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Old January 31st, 2006, 01:23 AM
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Default Re: Vanhiem - Looking for a little more help

Eh back to the drawing boards...I just got my arse handed to me...by the AI no less. I can see why these guys are powerful I just have to learn how to handle them. You were right that they were really really tuff blessed, but the armies themselves are extremly vulnerable when faced with a war of attrition. With the majority of your resources going to maintaining your blessed troops, you sacrafice numbers. The fodder troops quickly dissapate while the hardier valks and Vans live on. I was doing really well at first. Oh well, round 2.
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