.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
Thread Tools Display Modes
  #1  
Old February 1st, 2006, 01:49 AM

eelektrik eelektrik is offline
Private
 
Join Date: Feb 2006
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
eelektrik is on a distinguished road
Default Re: Battlestar Galactica Mod

So I downloaded your latest version and honestly, Its way too powerful. This thing can take on a Yellow Kawangi with default equipment in the simulator and survive with only at most 25% off its health, It really shouldnt be able to survive that at all by itself. Most of the time you never get within range to even shoot anything because you have so many fighters. It takes all the fun out of the game when you pretty much cant die.

Personally, Id cut the armor at least in half if not more, reduce the number of fighter bays, and start you with a shield... Id also ditch the starting hyperdrive... And having the Mercenary give you a second Battlestar is really overkill. Also, the model really is a bit too big compared to everything you fight.
  #2  
Old February 1st, 2006, 02:25 AM

OmegaMagus OmegaMagus is offline
Private
 
Join Date: Jan 2006
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
OmegaMagus is on a distinguished road
Default Re: Battlestar Galactica Mod

But that's the whole point! =b~

Seriously, now that I have more time to play, I'm going to get things a bit more rounded out. I was probably a bit too excited about putting this out and following through on the suggestions as fast as possible I kinda got carried away.
  #3  
Old February 1st, 2006, 05:18 PM

MajorDiarr MajorDiarr is offline
Private
 
Join Date: Jan 2006
Posts: 35
Thanks: 0
Thanked 0 Times in 0 Posts
MajorDiarr is on a distinguished road
Default Re: Battlestar Galactica Mod

This is the top of the Galactica, you can tell by the fact that you can read the name of the port nacelle.


This is the bottom.


Here are other shots.
http://www.starshipbuilder.com/ubb/F...ML/000001.html

If you want the weapons to be more like Galactica's you should make the point defense guns fire like the meteor gun, which fires like a shot gun, just make it do so rapidly.

Galactica seems to turn slightly too fast in the new mod. I like it with no shield and I really do think a more shot gun like effect might help.
  #4  
Old February 2nd, 2006, 05:06 PM

OmegaMagus OmegaMagus is offline
Private
 
Join Date: Jan 2006
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
OmegaMagus is on a distinguished road
Default Re: Battlestar Galactica Mod

I stand corrected. Thank you for pointing that out, sorry I didn't believe you when you first commented on the orientation of the Galactica. The problem is being fixed, and so are the balancing issues.
  #5  
Old February 2nd, 2006, 07:35 PM

OmegaMagus OmegaMagus is offline
Private
 
Join Date: Jan 2006
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
OmegaMagus is on a distinguished road
Default Battlestar Galactica Mod Update

Here is the updated MOD.

-Changed Galactica model (now she flies right-side-up)
-Galactica turns slower
-Galactica's armour has been significantly reduced
-Galactica's flak cannons now fire slower, with less damage, but fire more like the micro-meteorite gun (shotgun-esk)
-The Vipers launch faster, but only 8 can be flying at any one time
-The Viper's missile reloades slightly faster
-The Vipers are slightly larger and have slightly stronger armour (although it still amounts to jack when near any big guns)
Attached Files
File Type: zip 403944-battlestar V1.2.zip (94.8 KB, 371 views)
  #6  
Old February 2nd, 2006, 08:41 PM

MajorDiarr MajorDiarr is offline
Private
 
Join Date: Jan 2006
Posts: 35
Thanks: 0
Thanked 0 Times in 0 Posts
MajorDiarr is on a distinguished road
Default Re: Battlestar Galactica Mod Update

Wow, the shot gun style firing really does make it much more like the show, especially at close range. To really make it like the show, I think adjusting the timings of each weapon for each slot would really add a lot. They can be balanced so they do the same amount of damage per second but some of the guns can fire a little faster with a slightly longer reload, or reload faster with longer refire. Doing that would make the firing effect more random looking. Also, they're termination distances should be varied a little.

The damage for the point defense guns should be rased some, they don't kill fighters fast enough.

Galactica looks much much better now.
  #7  
Old February 3rd, 2006, 02:28 AM

OmegaMagus OmegaMagus is offline
Private
 
Join Date: Jan 2006
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
OmegaMagus is on a distinguished road
Default Re: Battlestar Galactica Mod Update

While messing around with the settings I stumbled across something that works better then the shotgun effect. A high rate of fire machine gun, that wobbles. Basically I took the randomness of the shotgun fire and made it fire one round instead of multiple rounds. This randomizes the fire really well and sounds like multiple guns instead of one. I'm tweaking the damage so that it can take out fighters really well but not cap ships.

I'm also playing around with the Viper's guns, they seem to either be doing not enough or way too much damage.
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:26 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.