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October 25th, 2001, 06:14 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
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Re: SOLVED AI TROOP INVASIONS
You could check the Aquilians, Space Vikings, and Orks. All three are using tropps to capture planets.
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October 25th, 2001, 07:00 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
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Re: SOLVED AI TROOP INVASIONS
I would like to see this file also.
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October 31st, 2001, 01:56 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: SOLVED AI TROOP INVASIONS
Well, if Cranex isn't going to get back to us we'll have to experiment for ourselves. Shall we invent a 'troop drop bay' using this Drop Troops ability and see if the AI will suddenly recognize a ship with it as capable of invading planets?
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October 31st, 2001, 02:48 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: SOLVED AI TROOP INVASIONS
The AI already does recognize troop transports and uses them to invade planets. What is this Troop Bay supposed to be other than a cargo storage filled with troops?
Rollo
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October 31st, 2001, 02:54 AM
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Brigadier General
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Join Date: Jul 2001
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Re: SOLVED AI TROOP INVASIONS
Btw, Baron and others,
I just noticed that Cranex has edited his first post and put some more detail in. Gosh, I hate this up-side-down of this forum.
edit: So, if I understand this correctly, what Cranex did was that he put troop transports and troops in the construction queue. Yes, that is correct. If the AI has troops and a transport it will load them and use the transports to invade.
He also added the "drop troops" ability to the transports (which is not really necessary, IMHO). I will check that and see if the AI uses transports with the ability in any other way than without it.
Rollo
[This message has been edited by Rollo (edited 31 October 2001).]
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November 1st, 2001, 01:44 AM
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Second Lieutenant
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Join Date: Nov 2000
Location: West Coast - USA
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Re: SOLVED AI TROOP INVASIONS
Okay - I have been experimenting with this - I made the mods and added the Build troops and Transports to every AI state in the AI_Construction_Vehicles.txt file and added the Drop Troops to the transport Abbidon designs as an ability . My result was that I have managed to get the AI to load troop transports once in 76 turns and head off to invade.
unfortunately on the way to the target world - the ship was intercepted and destroyed...soley due to the fact that it didnt go with a fleet - it went on its own... how do we solve the transport not going with a fleet?
[This message has been edited by AJC (edited 31 October 2001).]
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AJC
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November 1st, 2001, 03:09 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: SOLVED AI TROOP INVASIONS
I have also tested this now. The drop troops ability doesn't seem to affect the troop transport (TT) behavior. So you don't actually have to put that in. Putting troops and TT into the construction file is sufficient.
AJC, are you sure the TT was on its way to a target world and not trying to join a fleet? Did you check its orders? I have never seen this behavior of TTs trying to invade a planet alone, only as part of a fleet.
Usually the problem with TTs is that they sit in orbit doing nothing until some time they will join a fleet, if one passes by. If you see a TT leaving orbit, please check its orders. It should say "Join fleet x". After the TT joined the fleet the fleet orders automatically change to "Capture planet". Depending on how many fleets you have moving around and given that the TT is not waiting in some backwater world, this can work quite well or nothing at all. I have seen the Vikings capture planets as early as turn 35 and as late as... well, never.
Rollo
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