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Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
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  #1  
Old February 3rd, 2006, 03:31 PM

MajorDiarr MajorDiarr is offline
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Default Re: Plans for 2.0

Is the wobble really built in, or is it because the ship doesn't have a targeting computer. You should put the best targeting computer in to see what happens.
  #2  
Old February 3rd, 2006, 08:55 PM

OmegaMagus OmegaMagus is offline
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Default Re: Plans for 2.0

It is built in, I basically applied the randomness of the shotgun effect to a single bullet so most of the shots made go wide. Included a screenshot.
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File Type: jpg 404118-flak_gun.jpg (34.3 KB, 416 views)
  #3  
Old February 3rd, 2006, 09:09 PM

OmegaMagus OmegaMagus is offline
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Default Bug

I'm having trouble playing with my MOD. Can anyone else get the nonsimulator part of the game to work without crashing?

-FIXED-

don't know what caused it but I fixed it... I think
  #4  
Old February 3rd, 2006, 10:04 PM

OmegaMagus OmegaMagus is offline
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Default Last update before 2.0

This is the last update before 2.0 unless there is something I just HAVE to fix. Nothing special in here.
-Flak cannons now fire more randomly
-Flak cannons can no longer target cap ships (too powerful if the could)
-Viper guns no longer have a clip
-Viper guns do slightly more damage
-Viper guns range was increased by a small amount.
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File Type: zip 404127-battlestar V1.2a.zip (94.8 KB, 339 views)
  #5  
Old February 4th, 2006, 02:27 AM

MajorDiarr MajorDiarr is offline
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Default Re: Plans for 2.0

That looks pretty good, can you combine that with the shot gun parameter?
 

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