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  #1  
Old February 10th, 2006, 06:21 PM
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Artur Artur is offline
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Default Re: A view from the other side-Battle of Wadi Al-B

I tried the scenario.

The idea is brilliant. I have one comment that not all VHexes are deployed on the map. If you wish to place low value VHexes you can do it by setting their value to 5 or 10 each.

I played it to a draw, slightly more points to the Iraqi side but I hope I will do better next time. I like this scenario very much but it neads tweaking.

Good work!

Artur.
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Old February 10th, 2006, 10:11 PM

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Default Re: A view from the other side-Battle of Wadi Al-B

Well, I made it in about 30 minutes so I'm not surprised if it isn't perfect. The game (M1 Tank Platoon II) I based this on gave a good map and OOB for each side, but I have no way to check whether it's accurate or not.

I placed the VHex there just to give the AI something to advance on. It's low value because I don't want to give the Iraqi player points for just delaying the enemy.

And about the tweaking, can you be specific? It's about as historically accurate as I can get it, so I'd rather not mess with it too much, but do you mean it's too easy, to hard, too boring or what?
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Old February 11th, 2006, 05:08 AM
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Default Re: A view from the other side-Battle of Wadi Al-B

Three things that came to my mind.
- Deploy all VHexes. Make them with value od 10. Spread on the two ridges to give the AI a hint where to go.
- Dig in the iraqi tanks. I would put them all on the reverse slope, and dig in.
- Dig in Artillery too they are in good place ready to be evaquated if needed.

Again, this is a very good idea!

Artur.
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Old February 11th, 2006, 02:09 PM
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Default Re: A view from the other side-Battle of Wadi Al-B

Quote:
Artur said:
Three things that came to my mind.
- Deploy all VHexes. Make them with value od 10. Spread on the two ridges to give the AI a hint where to go.
- Dig in the iraqi tanks. I would put them all on the reverse slope, and dig in.
- Dig in Artillery too they are in good place ready to be evaquated if needed.

Again, this is a very good idea!

Artur.
Yes - NEVER have any V-hexes off map, it can cause the AI to have navigation fits trying to drive to -1,-1. (Any not needed you can give 0 value and lay on top of one with value).

Also - very low value V-hexes may simply be ignored by the AI, perhaps those under about 25 points. So 5 or 10 point V-hexes therefore are probably not that good an idea.

Cheers
Andy
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Old February 11th, 2006, 03:09 PM
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Default Re: A view from the other side-Battle of Wadi Al-B

Quote:
Mobhack said:

Also - very low value V-hexes may simply be ignored by the AI, perhaps those under about 25 points. So 5 or 10 point V-hexes therefore are probably not that good an idea.

Cheers
Andy
Well I always learn something . Mustang, make the VHexes worth 30 or 40.

Artur.
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Old February 11th, 2006, 07:59 PM

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Default Re: A view from the other side-Battle of Wadi Al-B

The attachment at the first post has been updated. All I did was dig in the Iraqi tanks (I'm not sure, but they were likely in sand berms) and I also placed all V-hexes on the map. Also, the artillery has now been placed in a retreat hex so that it's off-map and safe.


Quote:

Deploy all V-hexes and spread them out over the ridge.

I think I only really need one V-hex. The Americans realistically just layed down artillery and charged over the ridge. It was a very simple strategy, and they paid for it. It's enough to just put one V-hex on the ridge, because that's enough to tell the AI where to go.

Quote:
Dig in the Iraqi tanks. I would put them all on the reverse slope, then dig in.
At the beginning of the scenario, the tanks are deployed as they realistically where at the start of the battle. You have one turn before the Americans come on-map, giving you a chance to redeploy the way YOU want them.

Quote:

Dig in the Artillery too.

I updated the first post now, and the artillery has been placed in a retreat hex so that it withdraws off-map. Apparently, the SO-122s and mortars can still fire even when retreated.
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  #7  
Old February 11th, 2006, 08:08 PM
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Default Re: A view from the other side-Battle of Wadi Al-B

Onmap artillery continues to fire after retreated offmap? Sounds like a bug to me!
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