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February 10th, 2006, 06:21 PM
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Second Lieutenant
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Join Date: Jun 2005
Location: Budapest
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Re: A view from the other side-Battle of Wadi Al-B
I tried the scenario.
The idea is brilliant. I have one comment that not all VHexes are deployed on the map. If you wish to place low value VHexes you can do it by setting their value to 5 or 10 each.
I played it to a draw, slightly more points to the Iraqi side but I hope I will do better next time. I like this scenario very much but it neads tweaking.
Good work!
Artur.
__________________
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
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February 10th, 2006, 10:11 PM
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BANNED USER
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Re: A view from the other side-Battle of Wadi Al-B
Well, I made it in about 30 minutes so I'm not surprised if it isn't perfect. The game (M1 Tank Platoon II) I based this on gave a good map and OOB for each side, but I have no way to check whether it's accurate or not.
I placed the VHex there just to give the AI something to advance on. It's low value because I don't want to give the Iraqi player points for just delaying the enemy.
And about the tweaking, can you be specific? It's about as historically accurate as I can get it, so I'd rather not mess with it too much, but do you mean it's too easy, to hard, too boring or what?
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February 11th, 2006, 05:08 AM
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Second Lieutenant
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Join Date: Jun 2005
Location: Budapest
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Re: A view from the other side-Battle of Wadi Al-B
Three things that came to my mind.
- Deploy all VHexes. Make them with value od 10. Spread on the two ridges to give the AI a hint where to go.
- Dig in the iraqi tanks. I would put them all on the reverse slope, and dig in.
- Dig in Artillery too they are in good place ready to be evaquated if needed.
Again, this is a very good idea!
Artur.
__________________
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
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February 11th, 2006, 02:09 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: A view from the other side-Battle of Wadi Al-B
Quote:
Artur said:
Three things that came to my mind.
- Deploy all VHexes. Make them with value od 10. Spread on the two ridges to give the AI a hint where to go.
- Dig in the iraqi tanks. I would put them all on the reverse slope, and dig in.
- Dig in Artillery too they are in good place ready to be evaquated if needed.
Again, this is a very good idea!
Artur.
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Yes - NEVER have any V-hexes off map, it can cause the AI to have navigation fits trying to drive to -1,-1. (Any not needed you can give 0 value and lay on top of one with value).
Also - very low value V-hexes may simply be ignored by the AI, perhaps those under about 25 points. So 5 or 10 point V-hexes therefore are probably not that good an idea.
Cheers
Andy
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February 11th, 2006, 03:09 PM
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Second Lieutenant
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Join Date: Jun 2005
Location: Budapest
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Re: A view from the other side-Battle of Wadi Al-B
Quote:
Mobhack said:
Also - very low value V-hexes may simply be ignored by the AI, perhaps those under about 25 points. So 5 or 10 point V-hexes therefore are probably not that good an idea.
Cheers
Andy
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Well I always learn something  . Mustang, make the VHexes worth 30 or 40.
Artur.
__________________
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
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February 11th, 2006, 07:59 PM
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BANNED USER
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Join Date: Jan 2006
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Re: A view from the other side-Battle of Wadi Al-B
The attachment at the first post has been updated. All I did was dig in the Iraqi tanks (I'm not sure, but they were likely in sand berms) and I also placed all V-hexes on the map. Also, the artillery has now been placed in a retreat hex so that it's off-map and safe.
Quote:
Deploy all V-hexes and spread them out over the ridge.
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I think I only really need one V-hex. The Americans realistically just layed down artillery and charged over the ridge. It was a very simple strategy, and they paid for it. It's enough to just put one V-hex on the ridge, because that's enough to tell the AI where to go.
Quote:
Dig in the Iraqi tanks. I would put them all on the reverse slope, then dig in.
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At the beginning of the scenario, the tanks are deployed as they realistically where at the start of the battle. You have one turn before the Americans come on-map, giving you a chance to redeploy the way YOU want them.
Quote:
Dig in the Artillery too.
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I updated the first post now, and the artillery has been placed in a retreat hex so that it withdraws off-map. Apparently, the SO-122s and mortars can still fire even when retreated.
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February 11th, 2006, 08:08 PM
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Sergeant
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Join Date: Dec 2005
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Re: A view from the other side-Battle of Wadi Al-B
Onmap artillery continues to fire after retreated offmap? Sounds like a bug to me!
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