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February 12th, 2006, 05:24 AM
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Private
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Join Date: Feb 2006
Location: USA
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Re: Tough Scenarios
I could use a small hint for (Legendary) Gnome1 "A Simple Plan".
I can get all of the cities in time. I can't get the 55K. I end up with 30 to 39K.
Thanks in advance.
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February 12th, 2006, 10:15 AM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Tough Scenarios
Only recruit Gardeners; until 4 turns before the end, another Gardener staying on a city pays for himself by sitting there, so recruit plenty of them.
There isn't much room for non-optimal play, though. I just played it again (on Legendary: 14 turns for 55k), and ended with 58200 on turn 14 - probably not the best possible, but close enough, I'd say.
Edit: 58200 wasn't optimal. 61800 is better... though I cannot beat it in 13 turns, it seems.
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February 14th, 2006, 03:28 AM
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Private
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Join Date: Feb 2006
Location: USA
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Re: Tough Scenarios
(Legendary) Gnome1 "A Simple Plan".
I was not using the Nimble ability that the Gnomes have. I was trying to kill the runners first, then take the Gnomes out to conquer the cities. When you said only buy Gnomes, the light came on (how did he get past the runners).
I beat the scenario with $58,700.
Thanks for the help. On to the Orcs!
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February 14th, 2006, 05:26 PM
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Re: Tough Scenarios
Can anyone give me a few tips on how to win the last scenario "Land's End"?
Thanks for any help.
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February 14th, 2006, 10:15 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Tough Scenarios
Take as many cities as you can, kill any unit that Evil converts, and try to contain those he moves out of the enclave. Kill any healers, especially - bruisers are bruisers, but healers make them last longer.
When Evil is looking for a new target city, recruit some cheap unit in any city he might be able to reach; that way, all he can do is kill it, and then you can kill it back and no damage was done.
Don't waste resources killing Evil, unless you have nothing better to do - he'll just come back.
Also... Arcatta units are good here. Apprentices in mountains, Sorceresses anywhere but the open, and Archmages everywhere all can survive a hit from Evil. Use them, abuse them, and have them heal each other. Then you can turn the tide.
Hags are nice, but when Evil is nearby, keep them to the mountains as much as you can.
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March 1st, 2006, 09:33 PM
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Join Date: Jan 2006
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Re: Tough Scenarios
I'm really stuck with "A Simple Plan". I can't seem to get the 55k needed. I get the final city on turn 13 or 14 but not the money.
Could someone be more specific with a spoiler?
__________________
How786
"Anyone who is not shocked by quantum theory has not understood it."
"There is nothing at all in either chemistry or physics that even remotely explains human consciousness."
Niels Bohr, Nobel Prize winner, Physics, 1922
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