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February 12th, 2006, 10:18 PM
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Private
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Join Date: Feb 2006
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Re: Tough Scenarios
Quote:
Grinner said:
I was just going to note that I found the "secret". There's probably more then one way to do it, but for now (not to make it too easy) I'll just say that conservation worked for me.
Thanks for your help.
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Well then, I guess I am the dunce of the class. I replayed this scenario (On The Offense) about a dozen times and was no closer to success the last attempt than I was on the first.
Saying you should out-build your opponent and capture cities quickly, is all well and good. Actually doing that is another matter. It is hard to drain the swamp when you are up to your um, 'behind' in alligators.
I finally resorted to editing the .wad file to get past this scenario. Alas, whenever I resort to that sort of thing, my enjoyment of the rest of the game is lessened. 
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February 13th, 2006, 02:31 AM
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General
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Join Date: Nov 2000
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Re: Tough Scenarios
Quote:
MeMyselfAndI said:
Well then, I guess I am the dunce of the class. I replayed this scenario (On The Offense) about a dozen times and was no closer to success the last attempt than I was on the first.
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I want to say one word to you. Just one word. Ogres.
At least on normal difficulty, they are the only troops that you need to defeat this mission. They can survive the dwarfs high damage attacks very well, and with careful management, you can manage to finish it without losing a single unit. Capture the topmost cities first, and recycle your ogres back to captured cities for healing as they get wounded. Eventually, you will have enough that you can kill anything the dwarfs send at you in a single turn, and it becomes a matter of capturing their cities.
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February 13th, 2006, 04:21 AM
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Corporal
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Join Date: Aug 2005
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Re: Tough Scenarios
Yeap, Ogres will do the trick. Basically, you want to spend your cash as fast as possible, because otherwise you will get overwhelmed. It's fairly easy to take the dwarf town just northeast of you, and then you can get a smith and an ogre each turn for a while, which will pretty much guarantee victory.
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February 13th, 2006, 05:07 AM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Re: Tough Scenarios
These guys are right. You need to build a critical mass of units ASAP, and ogres are the best way to do it. For extra effect, build a mystic and use it to start making 2 ogres/turn.
-Hiro_Antagonist
__________________
Tiny Hero Game Studios
Makers of "Land of Legends"
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December 19th, 2006, 07:33 AM
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Corporal
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Join Date: Dec 2006
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Re: Tough Scenarios
MeMyselfAndl,
This is rather late as your post is in Feb (before I even heard of this game) but I hate to see you give up.
Don't give up. Have another try. I just finished my campaign so memory is still fresh even though I don't have the game with me.
T1 Mystic.
T2 Orge, <second wind> Ogre
T3 Mystic
etc.
I found that an Ogre and a Mystic is sufficient to kill the Tank that the AI keep sending up towards my capital on the first few turns. Keep a second pair for rotation as the initial pair gets wounded. Send an Ogre or two to influence the neutral city to the East and build dwarven units to help you conquer the other cities north of the mountain range. Use the fountain and cities to heal your troops. In the meantime use units build in the capital to push SE. I had little trouble capturing the first city using second wind. The rest should be quite straight forward (an remember to trap tanks against non-clear terrain).
I lost very few units in this scenario.
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March 19th, 2007, 03:32 PM
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Private
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Join Date: Mar 2007
Location: Ireland
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Re: Tough Scenarios
i am stuck on "gnome insane" on legendry level. nothing seems to work. i can beat it on normal but not on hard.
a blow by blow spoiler would be great if anyone remembers how they beat it.
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March 25th, 2007, 08:17 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Tough Scenarios
Against Gnomes, Monks are the perfect weapon. No retaliation by Legendmakers.
I just re-did that scenario, and won it by buying a Monk first turn, then a Prophet, and then only Monks except one Prophet from time to time when the other one died. Kill the Gardeners early, since most of the time you won't be able to finish off the attacking units in one turn.
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May 3rd, 2007, 02:49 AM
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Private
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Re: Tough Scenarios
OK, I dunno how I did it but I cannot win the 1st Scenario of the Final set, THE HAUNTED WOODS. Those sickly types need $35,000 by the end of T15. I have tried many combos and must just be missing it. Those darned statues of Elves are deadly, and you cannot afford to build too many units or the $35K goal is unattainable. Any help greatly appreciated.
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June 29th, 2007, 06:32 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Tough Scenarios
Try recruiting a Missionary, and "attacking" a statue.
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September 27th, 2007, 04:19 PM
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Private
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Join Date: Sep 2007
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Re: Tough Scenarios
Hi I''ve been playing the game for a while, and have really enjoyed it but i got stuck on the Orc - Path to glory stage.
Can't seem to get past it without being wiped out
Any advice would be nice
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