.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old February 17th, 2006, 06:06 AM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: Elevating infantry units

I had forgotten about being able to do that.

Must re-read the manual again.
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #2  
Old February 17th, 2006, 10:15 AM
Pyros's Avatar

Pyros Pyros is offline
Colonel
 
Join Date: Mar 2005
Posts: 1,668
Thanks: 0
Thanked 5 Times in 5 Posts
Pyros is on a distinguished road
Default Re: Elevating infantry units

Just check how realistic is the LOS from that chapel.
It is as good as the real thing!

cheers,
Pyros

Attached Images
File Type: jpg 406799-elevation-map2.JPG (135.9 KB, 247 views)
Reply With Quote
  #3  
Old February 17th, 2006, 11:57 AM

Cameronius Cameronius is offline
Corporal
 
Join Date: Jun 2005
Location: London, Canada
Posts: 194
Thanks: 13
Thanked 5 Times in 5 Posts
Cameronius is on a distinguished road
Default Re: Elevating infantry units

Yes, I read that just the other day but did not think of this application. However this is only usable in designer scenarios. Ideally you would have not only have multi hex buildings but multi storey buildings as well. You would be able to have infantry units in the same hex but on different storeys. Ah, back to the days of Squad Leader, but without the chart and dice. [img]/threads/images/Graemlins/icon46.gif[/img]
__________________
Double tap, Dash, Down, Crawl, Observe, Locate the Enemy and Return Fire.
Reply With Quote
  #4  
Old February 17th, 2006, 01:41 PM
hoplitis's Avatar

hoplitis hoplitis is offline
Sergeant
 
Join Date: Dec 2005
Posts: 261
Thanks: 1
Thanked 2 Times in 2 Posts
hoplitis is on a distinguished road
Default Re: Elevating infantry units

Quote:
Cameronius said:
Ah, back to the days of Squad Leader, but without the chart and dice. [img]/threads/images/Graemlins/icon46.gif[/img]
...or the piece of thread to check LOS

Reply With Quote
  #5  
Old February 17th, 2006, 02:01 PM
RVPERTVS's Avatar

RVPERTVS RVPERTVS is offline
Sergeant
 
Join Date: Jun 2005
Location: MTY NL MX
Posts: 336
Thanks: 73
Thanked 14 Times in 10 Posts
RVPERTVS is on a distinguished road
Default Re: Elevating infantry units

What was that method again?
__________________
Oveja Negra
Reply With Quote
  #6  
Old February 17th, 2006, 03:49 PM

RubberNeck RubberNeck is offline
Private
 
Join Date: Oct 2005
Location: CDN prairies
Posts: 29
Thanks: 0
Thanked 0 Times in 0 Posts
RubberNeck is on a distinguished road
Default Re: Elevating infantry units

Thanks, Pyros. That does give the added LOS range but it also removes the 'ground floor' from the building. A unit close-assaulting another unit in the street would be exposed to suppressing fire from all around the countryside.

So the question remains, is it possible to implement a helicopter-like elevation mechanism for infantry?

Dean
Reply With Quote
  #7  
Old February 17th, 2006, 06:32 PM
Pyros's Avatar

Pyros Pyros is offline
Colonel
 
Join Date: Mar 2005
Posts: 1,668
Thanks: 0
Thanked 5 Times in 5 Posts
Pyros is on a distinguished road
Default Re: Elevating infantry units

Hi,

RubberNeck just look at this tactical suggestion (picture below). I think that this way you may be partially happy.

cheers,
Pyros

Attached Images
File Type: jpg 406901-elevation-example.JPG (109.6 KB, 244 views)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:51 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.