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  #1  
Old February 23rd, 2006, 05:43 PM

OmegaMagus OmegaMagus is offline
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Default Re: Battlestar Galactica MOD V2.0 release

As I mentioned in my last post I am looking for topdown views of Rapters, Heavey Raiders and the Battlestar Pegasus. I might have a shot of a Raptor (although it isn't very good). I am going to need some help looking for pictures of these ships. Any help in locating these ships would be greatly appreciated.
  #2  
Old February 23rd, 2006, 06:56 PM

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Default Re: Battlestar Galactica MOD V2.0 release

On a side note:
This morning I watched the mini-series again. From what I saw, the Raiders' ammunition had a blue glow, where as the Vipers' glowed orange. I'm going to have to compare with some later episodes, but I don't remember if this was only used in the pilot or not.
Might be an interesting touch; a nice way to differentiate the two during larger-scale encounters.
  #3  
Old February 23rd, 2006, 07:11 PM

OmegaMagus OmegaMagus is offline
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Default Re: Battlestar Galactica MOD V2.0 release

All Cylon weapons have a distictive blue glow to them and all Colonial weapons have a simular red/orange glow. I also have Season one and two (thank god for DVR's) and when I have the time I'm going to start going through them. But until then I'm limited to internet searches and they aren't showing much.
  #4  
Old February 24th, 2006, 05:22 PM
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Default Re: Battlestar Galactica MOD V2.0 release

Just tried this for the first time, pretty nifty

One thing you might consider with the smoke trails, make a new more "elongated" smoke sprite (e.g. oval rather than circular) so you won't have to set the particle effect's RATE value so low. I think you could cut the number of particles in half pretty easily without changing the looks too much.
  #5  
Old February 28th, 2006, 04:25 AM

OmegaMagus OmegaMagus is offline
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Default Re: Battlestar Galactica MOD V2.0 release

I took a shot from the show of a smoke trail and made it into a sprite. It looks really good, as long as I keep it under a certain size. After that it starts looking... well just weird. I've also been playing around with the sprites that are already in the game, but still no real inprovements, just different looks. And even though I've cut down the number of particles on screen, I still get gaps in the smoke trails and with the elongated sprites it looks even worse then before. I'm not done playing around yet, so I might still be able to make this work.

[EDIT] Question removed, just me being an idiot =b~ [\EDIT]
  #6  
Old March 12th, 2006, 07:58 PM

Professor_Spatula Professor_Spatula is offline
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Default Re: Battlestar Galactica MOD V2.0 release

This is a great mod. The Galactica is a hell of a ship! It's only real weakness is against lots of annoying Zorg fighters and the Deep Space Hunters (or whatever the cloaking ships are). Once those ships decloak and you order the Galactica to attack, and then they cloak again, your Vipers stop moving and lose all their orders. You end up having to pause the game and reissue commands whenever the ships decloak. It's probably nothing you can help, but it's a little annoying. Perhaps Digital Eel themselves could change the code to make fighters not sit around and act lost whenever their target cloaks itself.

I was also surprised to see how weak the Cylon bases stars are compared to the Galactica. You can easily take out 2-3 of them with just the Galactica. If you have powerful shields, the base star can't even penetrate the shields.

Great stuff though.
  #7  
Old March 13th, 2006, 01:33 PM

OmegaMagus OmegaMagus is offline
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Default Re: Battlestar Galactica MOD V2.0 release

I'm glad that you like the MOD. It's always great to hear how much people like your creation.

I've always been concerned about the strength, or rather lack of stregnth, of the Basestars. But since I'm trying to keep this as close to the new series as I possibly can, and there is next to no information about the Basestars, I have no idea how to beef them up realistically.

All that I do know is that the Basestars rely on their Raiders for their power. In the new series they hang back out of the fight while they launch Raiders and missiles. But as soon as they get into the fray, they are easily overpowered by a single Battlestar.

While I haven't been working on my MOD recently (damn school work, don't my profs know that I have a life outside of school?!) I have plenty of new ideas on how I can tweak the strength of the Basestars to make them more of a threat to Galactica.

But until I get a break and have some free time, that won't get done.
 

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