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  #1  
Old February 24th, 2006, 08:17 PM
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Default Re: Scales under CB

First that is an intersting post. I did a few tests, and like every other single thing I try to test, I got varied results. In the environment you described, it really depended on the starting position. When I started in rich farmlands (great for taxes), resources became a major problem (last one had 80 in the capitol). When starting with a whole bunch of mountains, not so much.

The problem, even with 30 admin forts, with this setup is once you hit your enemy and start building forward bases. I didn't alter my strategy at all, I built bases at key positions, and bases in good strategic positions. Both bases had issues unless they were surrounded by resource rich environments.

My basic theory at this point, which I am having a hard time testing, is to forget order, and aim for Production +3 or growth +3. If the net gain is 3% anyway, you come out 1% ahead economy wise and don't take the penalties sloth and death bring. I have played around with it a bit, and I don't know if its more effective or not, but it tends to give me more options.

As you said each player has his/her own style and what their priorities are different. My style tends to be balanced armies, as such the above works better for me.

Arch - I'm sure that your right. I wasn't doing any complicated math, just listing what was in the cb readme.
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Old February 25th, 2006, 08:27 AM

Folket Folket is offline
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Default Re: Scales under CB

In base game, income loss was 10% per point away from optimum.
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Old February 26th, 2006, 01:24 AM
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Default Re: Scales under CB

Are you talking about what the % actually comes to? Or just the base level. Because in the CB readme, it says it went up from 5% to 6%.
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Old February 26th, 2006, 05:57 PM

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Default Re: Scales under CB

Temperature was 10% in Dom I. Base for Dom II is 5%, which is also when seasons were added.
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