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February 25th, 2006, 04:09 AM
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Sergeant
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Join Date: Jan 2006
Location: Canada
Posts: 362
Thanks: 1
Thanked 9 Times in 7 Posts
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Re: Jotu?
we use you to DM our DnD campaigns, isnt it obvious?
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February 25th, 2006, 06:34 AM
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Private
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Join Date: Jan 2006
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Jotu?
Thanks ZeWanker; PM with info sent.
__________________
2BA8 C3B7 6842 9393 FC52 BAFD EFA9 3C46 25CD 7597
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February 25th, 2006, 08:27 AM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Jotu?
GUESS WHOS BACK! would like to thank ygorl for subbing for me, i am pleased with his work
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February 25th, 2006, 08:35 AM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 590
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Jotu?
Awesome, WB Shovah.
Well, that only leaves Jotun. Since we have a replacement for Abysia, I cast my vote to AI them. Would be nice to get the game rolling once again.
P.S: How many votes do we need do you think? And if that threshold is reached, one of us should contact Iron.
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February 25th, 2006, 09:32 AM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Jotu?
not sure how many votes, but if they are as near dead as people say then just go ai
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February 25th, 2006, 01:33 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Jotu?
yeah, it wont make a huge difference, just that the AI would probably sdtart spending all that stale gold on crap units to defend the castle
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February 25th, 2006, 02:03 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Jotu?
exactly, might cause maybe 1-2 casualties though 
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