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				October 30th, 2001, 02:57 AM
			
			
			
		  
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				Re: System wide abilities
	
			 
             
			
		
		
		
		apparently not.  I've wasted a lot of research into something I can't use.  That sucks. 
 
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				October 30th, 2001, 04:04 AM
			
			
			
		  
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				Re: System wide abilities
			 
             
			
		
		
		
		In the standard game, no they're not worth it. I never research beyond level 3 in the standard config. But... in my custom config I've removed the 'enhancers' and put a more logical type of facility in levels 3-6 of each resource. Value improvement plants, a seperate one for each resource! Renamed to something that sounds pseudo-technically capable of doing what it's doing, of course. Yes, I removed the "all three resources" improvement plant in the planetary improvement techs and left just the atmosphere facilities. How logical is it that ONE process/machine can improve all three resources on a planet? Not at all! So, now it's more logical. This way you can have to specially research the type that you need. Now I'll have to go edit all 20 of the AI research files to deal with this.     Oh, well.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 30th, 2001, 05:55 AM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: System wide abilities
			 
             
			
		
		
		
		Baron Munchausen, 
 
You've made some great suggestions, seem very knowledgeable, and have often made reference to the changes you've made in your custom mod... any chance of letting the rest of us have a little peek at it? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 30th, 2001, 06:19 AM
			
			
			
		  
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				Re: System wide abilities
			 
             
			
		
		
		
		 quote: Originally posted by CombatSquirrel: 
Baron Munchausen, 
 
You've made some great suggestions, seem very knowledgeable, and have often made reference to the changes you've made in your custom mod... any chance of letting the rest of us have a little peek at it?
  
I've been 'planning' to release a copy for a long time. Unfortunately, I'm having too much fun experimenting to make anything like a 'product' with balance and sense of completion. It's never 'finished' so it won't be like the other mods that you plug in and use, it'll be more like a comparing of notes with other modders.     I've got to try to write something about why I made the changes that I did, at least the ones that I remember. Weapons, armor and shields, tech areas... The game is so huge that I don't think I could possibly remember all the changes I've made. I've been tinkering with the wording of component and facility descriptions since day one, for example. No way to catalog all of the changes I've made. Perhaps someone else could.     
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				October 30th, 2001, 08:51 AM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: System wide abilities
			 
             
			
		
		
		
		 quote: Originally posted by Baron Munchausen: 
Value improvement plants, a seperate one for each resource! Renamed to something that sounds pseudo-technically capable of doing what it's doing, of course. Yes, I removed the "all three resources" improvement plant in the planetary improvement techs and left just the atmosphere facilities
  
does that have a 1 per system limit or per planet limit?  does it work with one of each type of facility, or will only one function at a time?
 
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				October 30th, 2001, 11:39 AM
			
			
			
		  
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				Re: System wide abilities
			 
             
			
		
		
		
		Another possibility to make the higher research levels of resource production interesting would be the increase of the effect of the specific facilities like mineral scanners above the effect of robotoid factories. As it is now each facility has 10%, 20%, 30% bonus for level I,II,III facility. If you increase this to 15%, 30% and 45% for the mineral scanners (both planetary and systemic), you will have to chose if you prefer the lower benefit of the robotoid factories, which are easier to research and increase all resource production, or if you favour the more extensive reasearch costs for the specific facilities like mineral scanners, which give you more benefit. 
 
[This message has been edited by Q (edited 30 October 2001).] 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 30th, 2001, 03:10 PM
			
			
			
		  
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				 Shrapnel Fanatic 
				
				
				
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				Re: System wide abilities
			 
             
			
		
		
		
		 quote: The game is so huge that I don't think I could possibly remember all the changes I've made.
  What I did when I needed to produce a history of changes, was to load up the earliest Version I'd archived.  For each file, scroll down, and comment on each family of objects that have been altered.  Commenting on a whole family of components at once keeps the time down, while scrolling though the files keeps it thorough. 
A cut and paste adds the newer Version's changelist to that.
  quote: does that have a 1 per system limit or per planet limit? does it work with one of each type of facility, or will only one function at a time?
  Value improvement facilities stack fully.   
Three V.I.1's = one V.I.3.  
		
	
		
		
		
		
		
		
			
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