|
|
|
View Poll Results: Do you think there should be standard terms for common diplomatic terms, such as NAP?
|
no
|
  
|
6 |
60.00% |
yes
|
  
|
4 |
40.00% |
 |

March 1st, 2006, 01:59 PM
|
 |
Second Lieutenant
|
|
Join Date: Jan 2004
Posts: 590
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Multi-Player Standard Community Terms
Bingo thats my point. Not everyone defines it like that Graeme. Thats not the way it was explained to me either.
How many active forum memmbers would you say are around? Less than 30? The term NAP is ingrained in Dominions MP. Terms pop up in communities that were not in the game. My whole point is this: Right now, as it stands, different people have different definitions of the term.
If you call a dog a cat, it doesn't mean that its not a dog.
What I stated above was a suggestion to fix the problem. Honestly given the amount of people involved, I thought I could approach the issue the way I did.
My whole main point of this thread, was to get a baseline so everyone is on the same page of what the Term NAP means.
A or B, it doesn't really make a difference. The whole point was to get everyone on the same page, because from what I have seen, we aren't.
I posted the last portion attempting to kill 2 birds with one stone. A couple people mentioned that they saw it as a problem, so I threw it on here.
I guess the better way to have gone about this thread was to discuss the definition of NAP, as you guys are taking this off another direction that wasn't my intent. Yes, I know I can be specific and spell out exactly what I mean. Thats not my point. What I wrote was the end result of a discussion in IRC, taking a step back, if you weren't part of the discussion I can see how you took it the way you did. Like I said I was having trouble figuring out the best way to explain it.
|

March 1st, 2006, 02:13 PM
|
 |
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Multi-Player Standard Community Terms
Gee - it's just like diplomacy. Think how many man-years are spent ironing out the details of treaties, alliances, trade agreements, etc, in the real world.
Graeme's essentially right : you can ask for a 5 turn NAP, a 10 turn NAP, etc, or you ask for a NAP with a 3 turn, 5 turn, whatever, notification when the NAP is ending.
If you just ask for a NAP with nothing else specified, it's simply signaling intent not to attack, but either party can say "NAP time is over" at will. 
__________________
Wormwood and wine, and the bitter taste of ashes.
|

March 1st, 2006, 03:19 PM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Multi-Player Standard Community Terms
Quote:
OG_Gleep said:
Bingo thats my point. Not everyone defines it like that Graeme. Thats not the way it was explained to me either.
|
It's the only correct way to read the term "Three turn NAP" without making any assumptions about the meaning. If I run a 100 metre sprint, then it means that the entire race was 100 m, not that I ran an undetermined distance, then sprinted for the last 100 metres. If you want three turns of warning, then state that you want three turns of warning, and precisely what sort of warning you expect.
|

March 1st, 2006, 03:27 PM
|
First Lieutenant
|
|
Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Multi-Player Standard Community Terms
Half the players break NAPs with no warning anyways... what does it matter?
|

March 1st, 2006, 04:12 PM
|
 |
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Multi-Player Standard Community Terms
Quote:
Oversway said:
Half the players break NAPs with no warning anyways... what does it matter?
|
Heh. True enough - albeit one reason for this in long games can be that after 5 months, the player doesn't remember that they had a formal NAP. It'd be so #@*#ing nice if Illwinter would make such things a little easier to track.
Then of course, there's the players who you simply learn not to trust. 
__________________
Wormwood and wine, and the bitter taste of ashes.
|

March 1st, 2006, 04:29 PM
|
 |
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: Multi-Player Standard Community Terms
Yes, AgeofWonders2:SM had each player listed with either Unknown, War, Peace or Allied. AgeofWonders2:SM is another fantasy TurnBasedStrategy game. Allied players would spend a turn just to move into Peace... then next turn that player could move into war. Hopefully something like this will exist for DOM_3 except maybe two turns for each.
__________________
There can be only one.
|

March 1st, 2006, 05:12 PM
|
 |
Second Lieutenant
|
|
Join Date: Jan 2004
Posts: 590
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Multi-Player Standard Community Terms
Quote:
Cainehill said:
It'd be so #@*#ing nice if Illwinter would make such things a little easier to track.
|
Yeah an in game note pad would be great, diplomacy screen, anything to help track the deals you have in place would be most welcome. Nah had a good idea, he has been keeping a log of all agreements, and important events. Think I am going to start doing that.
|

March 4th, 2006, 04:04 AM
|
Second Lieutenant
|
|
Join Date: Dec 2005
Location: Everywhere
Posts: 495
Thanks: 0
Thanked 13 Times in 1 Post
|
|
Re: Multi-Player Standard Community Terms
Out of curiosisty, I will investiagte the possibility that calling a dog a cat DOES in fact make it one.
Let us start from the assumption: all dogs are cats.
Then, by logical extension, all non-dogs are non-cats.
If assumption (A) is false, cats are not dogs. This is (B).
A bit of speculation then:
A cat and a dog are very similar: both are quadrupedal, mobile, fur-covered, mammals. Both have similar habits and both have been domesticated for many, many years.
Is it not possible that the only reason (B) appears true is that we believe it?
If (A) were the accepted norm, would it be true?
Based on theory, not fact, observing an object causes that object to be 'isolated' and cease to be a collection of prabablilities.
The question is whether belief also isolates prabability waves, without the object being observed.
(This is a fundamental part of quantum theory) The value of the observable A lies in the range B (*).
One possible reading of (*) is operational: "measurement of the observable A would yield (or will yield, or has yielded) a value in the set B ". On this view, projections represent statements about the possible results of measurements. Also, its possible to interpret (*) as a property ascription: "the system has a certain categorical property, which corresponds to the observable A having, independently of any measurement, a value in the set B".
in which the existance is indepentant of the observed, and which MIGHT allow belief modified existance.
So, maybe, depending on our interpretation of Quantum Probability, saying a dog is a cat, and BELIEVING it, causes the dog to be, or to have once been, or to possibly be, a cat.
Granted, I'm not exactly Feynman, so I might have gone a little overboard.
Valandil, in association with Schrodinger's Cat-Dog
Edit: Quote still not working
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
|

March 4th, 2006, 06:43 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Multi-Player Standard Community Terms
Depends. For one, even if dogs were cats, cats might still be cats. Because of that, you can't say that all non-dogs are non-cats.
If we presumed that the word "cat" would mean a dog, and only a dog, however... A cat would be canus canus, a member of a domesticated species with similarities to wolves. The name with which we call dogs doesn't chance the dogs themselves - the only attribute that would chance is our perception of them, and even in that case it probably wouldn't change besides the name we would call them.
|

March 1st, 2006, 04:56 PM
|
 |
Second Lieutenant
|
|
Join Date: Jan 2004
Posts: 590
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Multi-Player Standard Community Terms
Quote:
Graeme Dice said:
It's the only correct way to read the term "Three turn NAP" without making any assumptions about the meaning.
|
Until a few days ago, that was the assumption I was operating under. Thats how it was explained to work.
This is a quote from our discussion last night, which is one of the reasons I felt the need to bring this up.
<archae> NAPs have traditionally been interpreted as a number of turns of warning
<archae> if you want to use some other sense, you shouldn't call it a NAP
I am not the only one who was operating under this assumption.
I felt the need to resolve the two schools of thought, as I thought it would lead to a much smoother diplomatic process with no one misinterprating anything. It just seems very very odd to me that there are two schools of thought. It just made sense to me to bring it up and try to get a community definition for the term. That and its nice to get a new thread going every couple days. I thought it would be a nice discussion thread as per the feedback I got, I wasn't the only one who thought this.
As Cain said, I don't break them intentionally. I was about to go to War with someone, when in IRC he brought up our NAP. I had totally forgotten I had one setup. I have had only once incident that a player went back on his agreements. Other then that one isolated incident, diplomacy is the real reason I am hooked to MP as bad as I am.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|