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  #1  
Old March 1st, 2006, 09:55 PM
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NTJedi NTJedi is offline
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Default Re: CB 5.2 released

Graeme Dice...
I don't follow on the AIM spell... just from the readme document it looks like the precision bonus went from +5 to +100.
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It will curse about a dozen troops, which is really weak for the original cost.
If it does a fixed amount between 10-14 units then it should still be 2 astral since a curse is forever. Also I believe the spell causes increased bad luck as well.
However, if the spell does a percentage based on the number of units in the province the cost should be closer to 4 or 5.

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They are very situational, and both use gems that would be much better spent on other things given the original cast. Have you ever seen..
I've had or seen many many commander-types, even strong ones, vanish because of the Lure of the Deep spell. For many maps this spell is quite a deal for 40gems.

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The ice devil still has it, or at least they do in whatver version of CB we're using in CoW
I hope you're right... there was one ice devil where part of his character was being immune to fire. Sad if that was taken away.


Anyone have an answer for question#5 ?
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Old March 2nd, 2006, 01:47 AM
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Graeme Dice Graeme Dice is offline
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Default Re: CB 5.2 released

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NTJedi said:
Graeme Dice...
I don't follow on the AIM spell... just from the readme document it looks like the precision bonus went from +5 to +100.
You can't change the bonus precision that aim provides. WHat you can change is the precision that the mage that casts aim uses to determine where the aim spell lands.

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If it does a fixed amount between 10-14 units then it should still be 2 astral since a curse is forever.
A curse is also mostly irrelevant unless it's on one of your SCs.

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However, if the spell does a percentage based on the number of units in the province the cost should be closer to 4 or 5.
It only targets a single province, so it's still usually not worthwhile to spend any gems on it.

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I've had or seen many many commander-types, even strong ones, vanish because of the Lure of the Deep spell. For many maps this spell is quite a deal for 40gems.
Have you ever lost a game because somebody cast it? It's got an actual cost of several hundred water gems if you want it to last more than a couple of turns.
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Old March 2nd, 2006, 04:14 AM

quantum_mechani quantum_mechani is offline
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Default Re: CB 5.2 released

Just a note, baleful star also causes 30 unrest which is why in this version it is overpowered.
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Old March 2nd, 2006, 01:36 PM

shovah shovah is offline
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Default Re: CB 5.2 released

do they stack? if so just drop 4 stars on each of the enemys production centres (or his capitol if he relys on capitol only). this would actually make domes worthwhile (maybe)
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