.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 31st, 2001, 12:35 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Two small bugs and a huge one

Okay, I checked on the system facilities. They DO work. Puh, I am glad. My bad, sorry for the false alert. It is a little confusing that the actual production doesn't show. I assume this is already known to Malfador.

Can anybody reproduce that the AI settings for maximum ship size don't work in sim move?

Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #2  
Old October 31st, 2001, 02:14 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Two small bugs and a huge one

quote:
2) The "Max ship size tonnage from start" in the settings.txt file doesn't work (or I don't understand it correctly). I set it to max size 410 for the first 15 turns, but the AI nevertheless builds cruisers from the start in a full tech game.
If that setting turuly wasn't working, I would expect the AIs to build all BaseShips form the start, not Cruisers.

It seems to me that the obvious answer is that the tonnage is rounded up to the next larger hull size.

(IE: 410 -> 500 = cruiser)

Starting out with hulls of cruiser size allows the AI to build SYSes.
Reply With Quote
  #3  
Old October 31st, 2001, 02:41 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Two small bugs and a huge one

"It seems to me that the obvious answer is that the tonnage is rounded up to the next larger hull size.

(IE: 410 -> 500 = cruiser)"

Yes, at first I thought so too, but that is not the answer. I have tried different numbers like 400 and 310, but the AI still built CR at the start.

If the game is turn based the 410 setting works and the AI builds LC for the first few turns. It just doesn't work on sim move.

Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:35 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.