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March 4th, 2006, 04:52 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Death of I
Congrats on holding out so long Rath  Very much welcome for the scenario - it turned out to be a lot of fun. I'll let you know when the next interesting one is about to start.
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March 4th, 2006, 07:05 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 590
Thanks: 0
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Re: Death of I
Tuper contacted me, he was surprised I had been in the game, apparently he didn't ask to be subbed. I turned back over the reigns to him.
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March 5th, 2006, 03:21 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Death of I
Quote:
OG_Gleep said:
Tuper contacted me, he was surprised I had been in the game, apparently he didn't ask to be subbed. I turned back over the reigns to him.
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Yes, sorry, that was my fault. I interpreted his statements about giving up dom2 (and being fed up with this game in particular) together with some staling to mean he was finished. But subbing was not really in vane, he would have staled that turn otherwise.
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March 5th, 2006, 03:34 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: Death of I
so how are the artefacts?
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March 6th, 2006, 03:27 AM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 590
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Re: Death of I
NP, was happy to do it.
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March 6th, 2006, 04:58 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Death of I
so, upon discussions w/ quantum, it appears that not only was this a 6 vs 1 gangbang, but that the decision was earlier made to throw the game to ironhawk. That's one way to play, but not a style I am interested in supporting. after this turn i plan on staling my way out of the game, though i shall not resign.
I fairly enjoyed the scenario, and the long war though. Ulm really sucks, but the gate stone is w/out doubt rather overpowered for especially the early game... so it kinda balanced. The war itself, after a serious amount of reorganization, generally went as well as could be expected - I've mostly crushed the minor powers (not the jots yet - well played btw morkilus), but have overall been mostly at a stalemate w/ quantum (though the dark hand of Ironhawk's ctis was of course behind it as well). Caine was the only player not to join against me, and I'd like to thank him for that.
But when the two major adversaries, who were each basically comparable to me in gems and magic, which are the two major determinations of power in this game, make a deal such that one shall expand unchecked, and that even when QM is acknowledging that IH will win, he says he cannot do anything about it - this is in essence the notion of "throwing the game". While i've enjoyed the game so far, I'm not interested in participating in such a charade.
games aren't primarily about winning; they're at least as much about playing well, and playing honorably. I don't especially feel that *.* has done either - anyone can amass a huge army if completely unchecked; or, rather, actively campaigned for by the other major player. But if he feels that's what a win is, then that's his prerogative.
perhaps w/ a giant vacuum where I am, the dynamics will cause there to be a real game now between qm and ih, rather than the sham game it turns out we've been having so far.
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March 6th, 2006, 04:25 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Death of I
If that's the case, color me disgusted, especially as it seems that the jerrymandering, er, diplomacy that decided the game took place largely on IRC. Thus disadvantaging all the players who thought it was a normal game with diplo happening via PMs and in game messages as opposed to chatting away interminably.
Especially considering that, unlike other games where spying and espionage might be used to discover hidden / secret alliances, there's essentially no way for players to figure it out unless they also started living on irc.
__________________
Wormwood and wine, and the bitter taste of ashes.
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March 7th, 2006, 11:40 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Death of I
Quote:
archaeolept said:
so, upon discussions w/ quantum, it appears that not only was this a 6 vs 1 gangbang, but that the decision was earlier made to throw the game to ironhawk. That's one way to play, but not a style I am interested in supporting. after this turn i plan on staling my way out of the game, though i shall not resign.
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Yeah this viewpoint is one-sided and completely unfair. The truth of the matter was a simple crisis of diplomacy. There came a time when my nation was ready for serious war. The targets were either Man or Pan. Pan was my first choice since he had explicitly told me he was going to invade me over the issue of the Treelords. BUT during my prepartions to pre-emptivly attack Pan, Ulm attacked him instead. Knowing then that if I too were to attack Pan that he would quickly be crushed and I would rapidly find myself with a long front facing a very powerful Ulm I was still unready to face... I chose the second option and attacked Man. After the Man conflict was completed I decided to use the attention-vacuum caused by the two major super-powers fighting in order to try and tackle Ermor.
As fighting in the Ermor war progressed favorably I began to look forward to the future. What would happen when Ermor was finished? Clearly I would have to attack a superpower, but which one? I chose to eventually attack Ulm as the bigger threat, given that he seemed to be succesfully waging war against not one but five nations. Additionally, if Ulm were to be defeated, the resulting geographic layout of Pan provinces would favor my eventual invasion of them. So, two turns ago, I made the final decision and began to support the Panish war effort with intelligence and material.
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