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  #1  
Old November 3rd, 2001, 11:39 PM

Rusty_Nail Rusty_Nail is offline
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Default Re: range check error in simulation

Then this must be a common occurrence, namely anytime a random AI happens to have the same ship set as chosen by the player. Seems like a bug,then. Is there no way to avoid this other than choosing a custom ship set from the start (not a very user-friendly solution)?
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Old November 4th, 2001, 12:31 AM
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Default Re: range check error in simulation

quote:
Then this must be a common occurrence, namely anytime a random AI happens to have the same ship set as chosen by the player.
No, I think you've misunderstood what I said. The game is perfectly happy with multiple players having the same shipset.

Here's an example. Player A joins a PBW game and uploads an .emp with his race using the SW-Emp1 custom shipshet. Player B in the same game, who has never installed SW-Emp1, will see a different random shipset for Player A every turn, until he downloads and installs SW-Emp1 himself. The shipset Player B sees may or may not be being used by another player in the game.

What appears to have happened to you is that the shipset you used to create the .emp file for the game isn't installed properly; it's either not there at all, in the wrong folder, or the filenames for the individual .bmp files don't match the folder name.

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My first SE IV mod! Hypermaze quadrant
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island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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Old November 4th, 2001, 05:01 PM

Rusty_Nail Rusty_Nail is offline
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Default Re: range check error in simulation

Capnq, it is my OWN ship set and flag that changes , not one of the AI's. I happened to choose the Earth Alliance set for a custom Empire of my own definition, and with TDM mod. All went well until I reinstalled the game (trying without success to eliminate the RCEs. Now my flag changes every turn,
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Old November 4th, 2001, 05:58 PM
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Default Re: range check error in simulation

This might help:

(1) Copy the "ModPack Patch.txt" from the TDM-ModPack folder to your Space Empires IV folder.

(2) Delete the "Path.txt" in your Space Empire IV folder.

(3) Rename the "ModPack Path.txt" now located in the Space Empire IV folder to "Path.txt" .
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Old November 4th, 2001, 07:20 PM
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Default Re: range check error in simulation

Earth Alliance is one of the TDM-Modpack races. Is the Earth Alliance folder in Pictures/Races, and does the folder name match the individual ship names? If they are, the next best bet is a path problem, as Mephisto suggests.

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Cap'n Q
My first SE IV mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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Old November 5th, 2001, 05:13 PM

Rusty_Nail Rusty_Nail is offline
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Default Re: range check error in simulation

Thank, guys. You were absolutely right. I apparently copied the TDM mod path into the wrong folder after the reinstall. Incidentally, this is an excellent game - the best I have seen since civ2, and with enormous potential to become even better. I would like to see some more sophisticated automated combat strategies that better reflect the way a human plays tactical combat, taking more account of distance to enemy ships and move factors, before and after firing. It is too easy to beat the AI in tactical combat now while the options are too primitive in strategic. Also, an on-line one-on-one tactical combat tournament should be doable with a little development. This game has the potential to be really great.
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