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March 22nd, 2006, 08:13 AM
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Corporal
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Join Date: Jan 2006
Location: Ottawa, ON, Canada
Posts: 161
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Re: The Animal Kingdom
put me down for marignon.
__________________
I will take you there.
<font color="orange">???</font> - God of <font color="orange">???</font> in RAND2
<font color="purple">Helios</font> - God of <font color="red">Marignon</font> in The Animal Kingdom
<font color="white">Senator Jargramar</font> - God of <font color="blue">R'lyeh</font> in The Senate of Dragons
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March 22nd, 2006, 12:51 PM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
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Re: The Animal Kingdom
I'll take Jotun
For mods, it sounds like you using the latest conceptual balance? I believe it includes the hero mod. Just wanted to check on that.
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March 22nd, 2006, 04:35 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
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Re: The Animal Kingdom
I'll give C'Tis a swing
also, where does one find worthy heroes mod?
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March 22nd, 2006, 04:57 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: The Animal Kingdom
Note that using the "Complete" CB mod overrides or conflicts with Worthy Heroes - better to use the individual CB mods, and then the Worthy Heroes mod, as it actually has Worthy Heroes, while CB nerfed many back down to relative uselessness (not to mention co-opting and subverting Turin's intent for the original W.H. mod - the heroes really ought to be pulled back out of CB imo).
As far as where it is - look here.
__________________
Wormwood and wine, and the bitter taste of ashes.
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March 22nd, 2006, 05:14 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
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Re: The Animal Kingdom
will cb nations override the heroes too?
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March 22nd, 2006, 05:38 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: The Animal Kingdom
not sure, id prefer just to stick with cb complete (though i know many will object)
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March 22nd, 2006, 06:14 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
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Re: The Animal Kingdom
I could probably stick the Worthy Heroes into CB 5.4 complete, if you like, to make it easy for everyone... let me know here if you do.
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March 22nd, 2006, 10:15 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: The Animal Kingdom
Quote:
Cainehill said:
Note that using the "Complete" CB mod overrides or conflicts with Worthy Heroes - better to use the individual CB mods, and then the Worthy Heroes mod, as it actually has Worthy Heroes, while CB nerfed many back down to relative uselessness (not to mention co-opting and subverting Turin's intent for the original W.H. mod - the heroes really ought to be pulled back out of CB imo).
As far as where it is - look here.
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Those are some pretty strong words; the vast majority of heroes have always been indistinguishable in CB vs. worthy heroes. Furthermore, in the latest version I put back the few heroes I could remember having changed.
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March 23rd, 2006, 05:30 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: The Animal Kingdom
Quote:
quantum_mechani said:
Quote:
Cainehill said:
Note that using the "Complete" CB mod overrides or conflicts with Worthy Heroes - better to use the individual CB mods, and then the Worthy Heroes mod, as it actually has Worthy Heroes, while CB nerfed many back down to relative uselessness (not to mention co-opting and subverting Turin's intent for the original W.H. mod - the heroes really ought to be pulled back out of CB imo).
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Those are some pretty strong words; the vast majority of heroes have always been indistinguishable in CB vs. worthy heroes. Furthermore, in the latest version I put back the few heroes I could remember having changed.
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Perhaps it was a bit strongly worded - but grabbing all the "good" mods and embedding them into the CB series was a bad idea imo - Worthy Heroes was a stand alone mod, and as such, it could be used, not used, or updated by Turin without consideration of the Conceptual Balance series. And discussions on irc had indicated that you removed some abilities because you didn't think they belonged, while others it was unknown for a while whether it was simply a glitch (hero losing immortality) or philosophical difference, such as Orokestes losing his very minor forge bonus.
While... Bah - I don't mean to be expounding on my original comments. Look - the time and effort you, Zen, Edi and others put into the mod is appreciated, but I think somethings were better left undone.
__________________
Wormwood and wine, and the bitter taste of ashes.
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March 23rd, 2006, 08:07 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
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Re: The Animal Kingdom
I can't wait for Dom3 to be released... thousands of new things to quibble about! Why don't we start right now? Flying Monkeys is soooo broken...
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