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March 23rd, 2006, 05:30 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: The Animal Kingdom
Quote:
quantum_mechani said:
Quote:
Cainehill said:
Note that using the "Complete" CB mod overrides or conflicts with Worthy Heroes - better to use the individual CB mods, and then the Worthy Heroes mod, as it actually has Worthy Heroes, while CB nerfed many back down to relative uselessness (not to mention co-opting and subverting Turin's intent for the original W.H. mod - the heroes really ought to be pulled back out of CB imo).
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Those are some pretty strong words; the vast majority of heroes have always been indistinguishable in CB vs. worthy heroes. Furthermore, in the latest version I put back the few heroes I could remember having changed.
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Perhaps it was a bit strongly worded - but grabbing all the "good" mods and embedding them into the CB series was a bad idea imo - Worthy Heroes was a stand alone mod, and as such, it could be used, not used, or updated by Turin without consideration of the Conceptual Balance series. And discussions on irc had indicated that you removed some abilities because you didn't think they belonged, while others it was unknown for a while whether it was simply a glitch (hero losing immortality) or philosophical difference, such as Orokestes losing his very minor forge bonus.
While... Bah - I don't mean to be expounding on my original comments. Look - the time and effort you, Zen, Edi and others put into the mod is appreciated, but I think somethings were better left undone.
__________________
Wormwood and wine, and the bitter taste of ashes.
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March 23rd, 2006, 08:07 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: The Animal Kingdom
I can't wait for Dom3 to be released... thousands of new things to quibble about! Why don't we start right now? Flying Monkeys is soooo broken...
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March 23rd, 2006, 08:29 PM
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Colonel
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Join Date: Aug 2005
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Re: The Animal Kingdom
no theys not cuz they will see da big shiney sparkly tingy comin from da sky an dan try to eat it cuz it looks like da shiney banana of the gods. that was pointless
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March 23rd, 2006, 10:17 PM
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Corporal
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Join Date: Jan 2006
Location: Ottawa, ON, Canada
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Re: The Animal Kingdom
not to mention the fact that their commander melts if you throw water on her...
__________________
I will take you there.
<font color="orange">???</font> - God of <font color="orange">???</font> in RAND2
<font color="purple">Helios</font> - God of <font color="red">Marignon</font> in The Animal Kingdom
<font color="white">Senator Jargramar</font> - God of <font color="blue">R'lyeh</font> in The Senate of Dragons
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March 23rd, 2006, 11:45 PM
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Major
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Join Date: Sep 2005
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Re: The Animal Kingdom
so she takes extra damage from cold attacks... not unusual!
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March 24th, 2006, 02:22 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: The Animal Kingdom
Quote:
Cainehill said:
Quote:
quantum_mechani said:
Quote:
Cainehill said:
Note that using the "Complete" CB mod overrides or conflicts with Worthy Heroes - better to use the individual CB mods, and then the Worthy Heroes mod, as it actually has Worthy Heroes, while CB nerfed many back down to relative uselessness (not to mention co-opting and subverting Turin's intent for the original W.H. mod - the heroes really ought to be pulled back out of CB imo).
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Those are some pretty strong words; the vast majority of heroes have always been indistinguishable in CB vs. worthy heroes. Furthermore, in the latest version I put back the few heroes I could remember having changed.
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Perhaps it was a bit strongly worded - but grabbing all the "good" mods and embedding them into the CB series was a bad idea imo - Worthy Heroes was a stand alone mod, and as such, it could be used, not used, or updated by Turin without consideration of the Conceptual Balance series. And discussions on irc had indicated that you removed some abilities because you didn't think they belonged, while others it was unknown for a while whether it was simply a glitch (hero losing immortality) or philosophical difference, such as Orokestes losing his very minor forge bonus.
While... Bah - I don't mean to be expounding on my original comments. Look - the time and effort you, Zen, Edi and others put into the mod is appreciated, but I think somethings were better left undone.
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I must admit I'm a bit astonished this is much of an issue at all (what other mods were embedded in CB?). There were some very minor edits made to the hero portion of the mod in Turin's absence, but not only were these so small as to have almost zero impact in the course of a game, there is no problem with changing them back (and incorporating any new changes) if he wishes.
Anyway, as I recall, activating the worthy heroes mod at the same time as CB would in fact overwrite any CB changes.
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March 24th, 2006, 02:58 AM
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Corporal
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Join Date: Feb 2006
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Re: The Animal Kingdom
[/quote]Anyway, as I recall, activating the worthy heroes mod at the same time as CB would in fact overwrite any CB changes.
[/quote]
I tested the mods separately and together. While they were both activated the heroes had the CB mods weapons and stats.
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March 24th, 2006, 03:25 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: The Animal Kingdom
Anyway, as I recall, activating the worthy heroes mod at the same time as CB would in fact overwrite any CB changes.
[/quote]
I tested the mods separately and together. While they were both activated the heroes had the CB mods weapons and stats.
[/quote]hmm, it's messier then, possibly renaming worthy heroes to something that would put it higher on the list than CB would do it. If it is really a big issue I suppose I could go ahead and release a new CB version with Turin's lastest mod in it.
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March 24th, 2006, 03:52 AM
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Corporal
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Join Date: Feb 2006
Location: Helsinki, Finland
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Re: The Animal Kingdom
It's not an issue for this game. We just won't use the Hero's mod. Don't bother doing it for just this game.
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March 24th, 2006, 10:55 PM
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First Lieutenant
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Join Date: Feb 2005
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Re: The Animal Kingdom
Only 3 pretenders left to go? This might get started soon.
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