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March 27th, 2006, 04:16 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
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Re: fighters in the early stage
Quote:
Atrocities said:
Fighters was an after though added to the mod after many people complained that they were not in the mod. So in STM you have shuttles and fighters. Nice combination huh? Good luck.
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There is something that I don't feel right: my ships are still crawling at 2 warps/turn, where as my shuttle are at 16... so basically I can intercept any incoming ship entering my system with a big stack of shuttle from the other side of the sector...
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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March 27th, 2006, 06:29 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: fighters in the early stage
Yup, that would be a bug. Funny how that hasn't been reported before in over three years.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 27th, 2006, 08:14 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: fighters in the early stage
just build a shuttle with the Fed, and it should works like that. Are they supposed to move only in battle? I can restrict myself to that if so.
BtW i noticed that one third of the races don't have a custom ship name list, is it normal?
I downloaded the latest version, named STMv1926Full, but the readme in it tells me that this is an incremental patch? who is wrong, who is right? I had not installed any other STM files before, but the mod run well.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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March 27th, 2006, 01:35 PM
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Corporal
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Join Date: Dec 2004
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Re: fighters in the early stage
Fighters can be especially powerful in the trek mod as i remember because there are alot of weapons that cant target them that players sometimes assume can.
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March 29th, 2006, 09:25 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
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Re: fighters in the early stage
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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March 29th, 2006, 09:26 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
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Re: fighters in the early stage
see the big bug in the STM mod? Shuttle move at 16 even on the main map.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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March 29th, 2006, 10:08 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: fighters in the early stage
"inter-system travel"
should be
"intra-system travel"
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