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Old April 3rd, 2006, 10:02 AM

Mustang Mustang is offline
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Default Re: Damage to tank fire control systems

Well, the main armament knockout rate should be increased, because I know that in WWII, for example, artillery HE would often knock out tank FC systems. This is really an important part of a battle, even at batallion level, and it isn't represented enough. But you're right about just disabling the main gun, even if the modern tanks would realistically have a backup FC system.

And I don't see how it's micro-detailed. Creating a 10% chance that a tank's FC rating will be halved when its hit would take up maybe a few lines of code. But I'm not complaining, increasing the main armament disable rate be good enough also.
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Old April 26th, 2006, 06:22 PM
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Basileus Basileus is offline
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Default Re: Damage to tank fire control systems

Hi. Not to get into when the tank slides off a narrow raised road surface and spikes their main gun in the dirt, effectively killing said tank...or the poorly maintained recoil mechanism failing, resulting in a wrecked turret upon firing the first round (yes these things do happen)...

While the Army's criteria of kills may satisfy their requirements, realism suffers in that partial kills like suspension hits that degrade performance or the above mentioned FC/RF damage are either glossed over or become outright kills. Another feature (perhaps mercifully) not represented includes overrunning infantry with tracked vehicles. The designers had to draw a line on how much realism to add before it either impacted game play or overburdened the code. I feel they've done a good job at it.

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