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April 5th, 2006, 09:51 AM
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Corporal
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Join Date: Mar 2006
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Re: Devnull Mod Gold: updates and discussion
It doesnt work otherwise, Rollo. And im not using emp's SJ.
I dont know why it gives me a blacked out system screen when I use the Imperial txt files. Only works for me as a playable race when I use the vikings txt from devnulls.
Thats why I need help. When is the new version ready? Mb this one is just fubared.
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April 5th, 2006, 10:46 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Devnull Mod Gold: updates and discussion
The blacked out systems have nothing to do with adding the Imperials as a race. At least I have never seen such a thing.
Much more likely this is due a change you did to the /data files.
As for the new Devnull Mod Gold version? Soon =).
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April 5th, 2006, 12:01 PM
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Corporal
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Re: Devnull Mod Gold: updates and discussion
Allright, just to clear it up... mb there is a glaring error that I made, but here's the scoop.
I put the devnull folder into the main directory. I changed the pathway txt to devnull171 so the launcher loads devnull171 when started or when using the standard exe. Its gonna load devnull171 regardless.
I dropped the emp's into the devnull empire folder, told that wouldnt work anywya.
I dropped atrocities shipset imperial folder into devnulls picture/races folder.
I dropped the imperial txt names file into devnulls dsgname folder.
When I initially tried atrocities shipset, the emp's ouldnt work. Was told to create a new race using the shipset and then choose the txt names i wanted.
When I started the game, i got a black system screen.
Only when I totally replaced and renamed all the imperial txt files with the devnuklls vikings did i get system info.
After that, I started changing some components around. Not before.
So, what did I do wrong and what is wrong with what I did?
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April 5th, 2006, 03:38 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Devnull Mod Gold: updates and discussion
Did you replace the images too, or just text files?
Try opening and saving all of the Imperial text files in wordpad or so.
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April 5th, 2006, 06:24 PM
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Corporal
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Join Date: Mar 2006
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Re: Devnull Mod Gold: updates and discussion
Just the txt files. And my notepad works for editing the txt files just fine. But I didnt do any editing prior to the game not giving me a system screen...
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April 5th, 2006, 08:26 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Devnull Mod Gold: updates and discussion
Quote:
Dizzy said:
Just the txt files. And my notepad works for editing the txt files just fine. But I didnt do any editing prior to the game not giving me a system screen...
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Ok... did you try what I suggested?
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April 6th, 2006, 01:46 AM
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Corporal
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Join Date: Mar 2006
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Re: Devnull Mod Gold: updates and discussion
Ill try wordpad tomorrow. But i mean, it works now, but the damned things given me no shipnames.
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April 5th, 2006, 07:03 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Devnull Mod Gold: updates and discussion
Quote:
Dizzy said:
Allright, just to clear it up... mb there is a glaring error that I made, but here's the scoop.
I put the devnull folder into the main directory. I changed the pathway txt to devnull171 so the launcher loads devnull171 when started or when using the standard exe. Its gonna load devnull171 regardless...(snip)...
So, what did I do wrong and what is wrong with what I did?
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Don't see anything wrong with what you did.
Was this the unmodded DevnullMod171, or something you have modded? As said earlier, adding a race won't cause the systems to be blank. Only changes to the mod itself, IIRC.
I would suggest starting over with the fresh version 1.71 and adding the Imperials then. See how that goes.
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