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April 5th, 2006, 04:23 PM
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Join Date: Jun 2003
Location: az
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Re: Gothic II gold
Quote:
OG_Gleep said:
NT - ya I was referring to the main campaign. We did load up some of the modules, and I tried a couple of them myself once some of the big ones came out. I dunno, I just never liked the system. Create a new character specifically for the purpose of playing for 4 hours? Didn't see all that appealing to me.
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Well if you felt your character was advancing too quickly some modules are available which slow down the speed. You could identify a slower speed and combine 3 or 4 modules using the same character.
Also you could always try playing a DM while you have friends/relatives explore a module you downloaded. I personally found this to be very fun... just remember with great power comes great responsibility.
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April 5th, 2006, 06:20 PM
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Second Lieutenant
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Re: Gothic II gold
Hehe its not that speed of which I am leveling. I don't know the length of gameplay per module varies greatly. If you could say, use the same character and the modules were just new chapter in that characters life, then it would be awesome. Theres only so many ways you can roll a warrior, and I'm not a big fan of replaying for the same general experience (same skills, same loot progression, same combat sytle etc.) under a new story.
But thats not to say Neverwinter Nights isn't a great game or engine. You can see the engine at work in multiple games and I enjoyed them all. But due to its, and games that used the engines success, I doubt they will make another BG style RPG anytime soon.
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April 5th, 2006, 07:15 PM
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Join Date: Jun 2003
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Re: Gothic II gold
Quote:
OG_Gleep said:
Theres only so many ways you can roll a warrior, and I'm not a big fan of replaying for the same general experience (same skills, same loot progression, same combat sytle etc.) under a new story.
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Each class has its own skills so if you've played all the classes 3 times then you've done all you can.
'same loot progression'? ... now that's not entirely accurate. Some modules have the basic diablo setup, some have a setup where loot is earned in towns, some have a setup where loot is earned thru quests, some using stealing as an option and the list goes on. Just need to ask on the NWN forums for what loot system interests you.
'same combat style' well that sort of varies between the type of character you are playing. And some modules are setup where you can choose to join the forces of good or evil or neither.
Quote:
OG_Gleep said:
I doubt they will make another BG style RPG anytime soon.
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Unfortunately true... many developers/publishers believe the future is in having the most fancy graphics even at the cost of less game content and smaller battlefields. Too bad no BG style games exist with a random game generator.
I'm waiting to see when the first RPG will have a random game generator. Otherwise once you play a game two or three times you know all the places, monsters and events.
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April 5th, 2006, 11:32 PM
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Second Lieutenant
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Re: Gothic II gold
In D&D systems atleast, I tend to figure out what fits my playstyle first, re-rolling till I figure it out. So although there may be different ways to play a class, I'll find the one I like and go from there. I don't particularly enjoy "experiencing everything" a class has to offer. I also tend to play warrior classes in solo based games. And while there might be variations in playstyle between the Paladin types, Warrior types, and Berserker types, your still melee fighting. This is primarily why I enjoy party based systems. I get to try a little of everything while the game still holds my attention.
By loot progression I mean (and I'll use a generic example because I can't remember what the NWN loot table looked like) Level 1-3 Iron weapons/armor, Level 3 - 5 Steel weapons/armor, Level 5-7 Dwarven weapons/armor etc. etc. etc. Magical drops will vary, but the excitement of finding the "next more powerful item" is gone because you've already seen what that range of items can do.
More so then anything is what I mentioned with your character not carrying over from module to module limits my enjoyment of the module scene. The two factors listed above contribute a great deal to not wanting to roll another toon...but a large part is I get attatched to my character, and want to continue his adventures. Again thats just me.
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April 6th, 2006, 07:54 AM
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Join Date: Sep 2003
Location: United Kingdom
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Re: Gothic II gold
Regarding NWN, I'm pretty sure you can carry your character from one module to another... unless playing in multiplayer with a character vault, where you may be restricted to characters in the vault (and not your local characters). It's up to the game host, though. Of course, there *is* a problem with the actual firepower of your character: most mods recommend a relatively narrow of levels, though there is nothing to prevent you from going against their wishes.
PrinzMegaherz, would it help you if I told you I was a guy? Your avatar is clearly more feminine, though.
Not all German games have been translated, actually. On the top of my head, I can name Anstoss (starting from the third game in the series) or Mad TV II, and I'm pretty sure a couple others have not been translated either. Of course, that's only a few games compared to all the games left untranslated from English... but a lot more than the games only available in, say, French (I can't think of a game released in the last ten years that has been written in French and not translated). I guess your situation is a little bit better in that aspect.
I've always felt that the problem with translations is very simply the difficulty in finding interest in said translation. The people on these boards pretty much all know enough English to understand Dominions; if they did not, they probably wouldn't be reading and writing posts here. Players who don't know much about English are unlikely to hear about Dominions in the first place, so they cannot voice their interest, and without any (apparent) interest, there isn't much point in a translation. Hmm, looks like a Gordian knot.
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April 6th, 2006, 03:39 PM
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Second Lieutenant
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Re: Gothic II gold
Right thats true, you could theoretically do that, but the original game capped at level 20. Some modules wanted you to be lvl 3, some were for level 10, some recommended totally new characters. Even if you ignored the character level recommendations, you would still hit that cap after completing a few of them. There may be some mods out now that are ment for players that have reached the CAP, but I didn't see them..and I don't know how much fun it is an option.
It just seemed to me that the module system was perfect for people who loved to "try everything" a game has to offer. I'm just not one of those people.
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April 7th, 2006, 11:43 AM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Gothic II gold
Getting back on topic, I couldn't help but notice that Bethesda:
A) Have not even implemented combat from horseback, nor any other remotely innovative feature. "Radiant AI" was more impressive in Ultima VII, where at least the NPCs did something other than stand in one location and stare at a wall for a few hours, then move elsewhere and do the same.
B) Nonetheless have the gall to charge US $2.50 for a meaningless little horse-related feature which
B1) Is moddable with negligible difficulty for the PC version of the game, and just a few shades more difficulty for the X-Box version.
B2) Was already completed long before Oblivion even went gold. As were most of their other overpriced upcoming expansions, I'll wager.
Very much doubt I'll be supporting this particular developer/publisher combo with my money.
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