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April 6th, 2006, 09:29 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: Instant Repair possible?
What I have built into the mod is a one shot every 30 turn’s weapon. Now you may not like the re-supply idea but I sure do! Never thought of taking that approach! The problem I see is if a fleet stops on the same sector for a turn the weapon (it is actually a satellite based weapon) will pull supplies from the fleet in the sector and this would be very bad. Any ideas?
One more thing can you take a look at my LS and CQ problem over here: http://www.shrapnelcommunity.com/thr...=5&o=7&fpart=1
I would like to know if you have any suggestions for me.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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April 6th, 2006, 09:37 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Instant Repair possible?
Huh? Fleets do not share with anything not in the fleet.
If you're fleeting with satellites, you have bigger problems than supply issues.
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April 6th, 2006, 10:18 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: Instant Repair possible?
Good so if the fleets don’t share with other units in the sector this becomes an option for me to take for that satellite type. I have always been under the impression that any friendly unit of an empire would share supplies with other friendly units in the same sector.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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April 6th, 2006, 10:48 PM
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Corporal
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Join Date: Feb 2006
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Re: Instant Repair possible?
Do you want the weapon destroyed after it's been used?
Make it a drone that can't have any engines. Give the drone an innate ability to have supply storage over 1000+ points. Make the weapon 10X the size so that it can't fit in any drone. Give the weapon drone a specific Mount, to allow shrinking the weapon down to the proper size.
Have the weapon use up exactly the amount of supplies the drone can carry. Keep the reload at 30, so that after it fires it can't fire again.
Then on the following round the drone is destroyed because it ran out of supplies.
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April 6th, 2006, 10:50 PM
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Corporal
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Join Date: Feb 2006
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Re: Instant Repair possible?
If you want the drone to be able to fire again in the future, then do the following. Give this weapon drone supply regen of X amount above the Drone supply use per turn setting.
Weapon's Supply Need/X = Turn Reload time
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April 7th, 2006, 07:17 AM
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Corporal
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Join Date: Mar 2006
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Re: Instant Repair possible?
Quote:
President_Elect_Shang said:
What I have built into the mod is a one shot every 30 turn’s weapon. Now you may not like the re-supply idea but I sure do! Never thought of taking that approach! The problem I see is if a fleet stops on the same sector for a turn the weapon (it is actually a satellite based weapon) will pull supplies from the fleet in the sector and this would be very bad. Any ideas?
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There is a problem with the resupply method, satellites do not use supplies, unless I am mistaken.
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April 7th, 2006, 10:19 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: Instant Repair possible?
Quote:
shinigami said:
There is a problem with the resupply method, satellites do not use supplies, unless I am mistaken.
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They don’t that I know of but the weapon mounted on the satellite can.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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April 7th, 2006, 11:17 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Instant Repair possible?
If the satellite itself does not use supplies, weapon supply usage is irrelevant. Ships, fighters and drones should be the only hulls actually using supplies.
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