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  #1  
Old April 9th, 2006, 01:53 PM
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Default Re: Reasonable upgrade, impossible to build a new

The Capital is taking the slot of the Resupply Depot at the start of the game. If I give it the ship yard ability, then each empire would end up with two of these "capitals" at the start of the game.
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Old April 9th, 2006, 01:57 PM
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Default Re: Reasonable upgrade, impossible to build a new

This is what I've created so far.

Name := Capital I
Description := The seat of government and center of trade for the entire Space Empire.
Facility Group := Planetary Support
Facility Family := 55
Roman Numeral := 1
Restrictions := None
Pic Num := 720
Cost Minerals := 12000
Cost Organics := 1000000
Cost Radioactives := 12000
Number of Tech Req := 1
Tech Area Req 1 := Cargo
Tech Level Req 1 := 1
Number of Abilities := 4
Ability 1 Type := Resource Conversion
Ability 1 Descr := Government able to trade materials at a 60% loss.
Ability 1 Val 1 := 60
Ability 1 Val 2 := 0
Ability 2 Type := Supply Generation
Ability 2 Descr := The abundent merchant traffic in this sector makes it easy to resupply government ships.
Ability 2 Val 1 := 0
Ability 2 Val 2 := 0
Ability 3 Type := Combat Modifier - System
Ability 3 Descr := Fanatical defense of the government's capital will result in a 30% increase in combat accuracy and damage.
Ability 3 Val 1 := 30
Ability 3 Val 2 := 0
Ability 4 Type := Damage Modifier - System
Ability 4 Descr :=
Ability 4 Val 1 := 30
Ability 4 Val 2 := 0

The upgrades will only improve the Resource Conversion ability, but it's the Damage Modifier and Combat Modifier abilities that make it juicy and worthy of keeping. I'm trying to make home systems very defendable.

That reminds me, is there a way to make a facilty more easily destroyed when a planet is attacked?
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Old April 9th, 2006, 02:07 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Reasonable upgrade, impossible to build a new

Quote:
Wenin said:
The Capital is taking the slot of the Resupply Depot at the start of the game. If I give it the ship yard ability, then each empire would end up with two of these "capitals" at the start of the game.
Not if you arrange it properly.
Just switch the positions of the SY and the capital.
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Old April 9th, 2006, 03:22 PM
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Default Re: Reasonable upgrade, impossible to build a new

sorry, forgot to mention that I want the Shipyards to have the resupply depot option as well.
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Old April 9th, 2006, 03:29 PM
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Default Re: Reasonable upgrade, impossible to build a new

If you make the upgrades to the capital cheap, you can then just build more capitals...

You only need one of them per system, so using the last slot on a tiny low value world would be a fine tradeoff for lack of a regular SY.

If you want them to be unbuildable, they are going to have to be unupgradable too.
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