.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

winSPMBT: Main Battle Tank- Save $6.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 17th, 2006, 03:17 PM
Wenin's Avatar

Wenin Wenin is offline
Corporal
 
Join Date: Feb 2006
Posts: 176
Thanks: 0
Thanked 0 Times in 0 Posts
Wenin is on a distinguished road
Default Re: Is this possible in a mod?

Any ideas on keeping the ancient race from using the gates? =) They're suppose to be dead... can't go using stuff when you're dead. =)
Reply With Quote
  #2  
Old April 17th, 2006, 04:44 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Is this possible in a mod?

If you make them neutrals, they will not be able to travel through (any) warp points. That's about all you can do, short of making their ships have no practical deep space range.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old April 17th, 2006, 05:13 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Is this possible in a mod?

You could make the components harder to use, by toying with supplies in particular. Ditch the Resupply Depots and similar stuff, and make the Warp Opener use up all the supplies on board the vessel. Engine drain will remove a few of these supplies, making the Warp Opener impossible to use.

The other players will be able to power up the device again by resupplying it with the standard means.
Reply With Quote
  #4  
Old April 17th, 2006, 06:04 PM
Wenin's Avatar

Wenin Wenin is offline
Corporal
 
Join Date: Feb 2006
Posts: 176
Thanks: 0
Thanked 0 Times in 0 Posts
Wenin is on a distinguished road
Default Re: Is this possible in a mod?

Excellent point Alneyan.
Reply With Quote
  #5  
Old April 17th, 2006, 06:22 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Is this possible in a mod?

Actually, regular players wouldn't be able to charge it up enough...

They would need to be able to build a single ship with more supply storage than the component requires per shot.

A flock of smaller supply ships won't work, since supplies are shared such that all ships get the same amount.
Reply With Quote
  #6  
Old April 18th, 2006, 07:41 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Is this possible in a mod?

Quote:
Suicide Junkie said:
Actually, regular players wouldn't be able to charge it up enough...
They would. Resupply Depots are infinite, and aren't exactly high tech; Quantum Reactors would work for more flexibility.

All you need to do is make the engines use *some* supplies; 1 point per engine is all it takes. Solar Collectors would be enough to correct a low supply expense.

That, and the Warp Opener does not need to use many supplies, but merely all the supplies on board the vessel (which can be any amount, depending on how the vessel is designed). 3,000 could be powered up by a lone supply cargo with 6,000 or more.

I would recommend using a special tech trait for the Ancients that includes *all* their components, so as to make the computation easier... That, and Ion Engine I on Ancient ships would look odd.
Reply With Quote
  #7  
Old April 18th, 2006, 10:05 AM
Wolfman77's Avatar

Wolfman77 Wolfman77 is offline
Sergeant
 
Join Date: Jun 2005
Location: Rockford, MN
Posts: 269
Thanks: 0
Thanked 0 Times in 0 Posts
Wolfman77 is on a distinguished road
Default Re: Is this possible in a mod?

If all their components are based on racial techs, then nothing would be repairable by normal races. Which makes sense in this case, I just wanted to point that out. If the component is destroyed on use, it will only be useable once, ever.

Also you might want to keep them from using self destruct devices on all their ships, maybe by removing their reaserch ability with a trait.
Reply With Quote
  #8  
Old April 18th, 2006, 01:32 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Is this possible in a mod?

Quote:
Alneyan said:
Quote:
Suicide Junkie said:
Actually, regular players wouldn't be able to charge it up enough...
They would. Resupply Depots are infinite, and aren't exactly high tech; Quantum Reactors would work for more flexibility.
The suggestion earlier involved deleting resupply depots and quantum reactors.
So no, they wouldn't.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:34 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.