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  #1  
Old April 18th, 2006, 01:32 PM
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Default Re: Is this possible in a mod?

Quote:
Alneyan said:
Quote:
Suicide Junkie said:
Actually, regular players wouldn't be able to charge it up enough...
They would. Resupply Depots are infinite, and aren't exactly high tech; Quantum Reactors would work for more flexibility.
The suggestion earlier involved deleting resupply depots and quantum reactors.
So no, they wouldn't.
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Old April 18th, 2006, 01:39 PM
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Default Re: Is this possible in a mod?

I'm keeping resupply depots and dumping quantum reactors.

I don't think the supply thing will be an issue, since each device will only ever be used once. I can have it need 500 supplies, put it on a ship with only 500 supplies. Then the second the ship is moved it can't use the component.

Problem is that once in the hands of the AIs I want to have them use it... they'd have to fleet the gate with another vessel to make use of it.

Anyhow know what AI logic is built into the use Warp Point openers? To me it always seemed random.
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Old April 18th, 2006, 01:43 PM
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Default Re: Is this possible in a mod?

I think there was 2 different ways of making them. One was to make the component use alot of supplies and the AI would use them and open WP's, with the chance of them being taken by other players for use. The other is for them to use all the ships supplies but at a reasonable amount, so players could recharge them with solar panels when they took them, but restricting the AI in resupply so they would just build them and not use them. Kind of like a relic ship.
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Old April 18th, 2006, 01:55 PM
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Default Re: Is this possible in a mod?

Quote:
Suicide Junkie said:
]The suggestion earlier involved deleting resupply depots and quantum reactors.
So no, they wouldn't.
Bah, I get it now. I did mention it was *only* for the Ancient Empire earlier, but not in another post where I re-stated that idea.


I'm not sure I see much of a way to help the regular AI, really. You might consider allowing them to cheat with regards to this particular problem, though that would require yet another AI-only trait. Since I doubt the AI is going to make intelligent decisions, you could make the Ancient Warp Openers re-usable... *when* in the hands of the mundane AI, and not for the Ancients or the human players.

Basically, make an AI-only racial trait in addition to the Ancient-only racial trait, with Ancient-only allowing to build the Warp Opener ship (making the component restricted to said vessel). So, the regular AI cannot *build* Warp Openers on their own, but they could research them, and hence repair them. The human players cannot do any such, of course. You may be able to achieve the same with clever ship-building AI files; I have no clue about the AI scripts.

Hmm, it's getting complicated, and I'm not sure you like the thought of the AI-cheating anyhow. That, and the human players could benefit from it, if the AI starts doing too much opening.
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Old April 18th, 2006, 02:38 PM
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Default Re: Is this possible in a mod?

If they can repair it, they can add it to designs.

You'll probably have to give the ancients the only hull which is big enough to fit the component.
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Old April 18th, 2006, 02:48 PM
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Default Re: Is this possible in a mod?

Won't the AIs only build the ships you've designed for them to build?
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  #7  
Old April 18th, 2006, 02:50 PM
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Default Re: Is this possible in a mod?

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Suicide Junkie said:
You'll probably have to give the ancients the only hull which is big enough to fit the component.
Which is why I said "making the component [Warp Opener] restricted to said vessel [Ancient-only]".
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  #8  
Old April 18th, 2006, 04:04 PM
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Default Re: Is this possible in a mod?

An ancient-only mount might work too.
Does SE4 check the mount tech requirements when doing repairs?
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