|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  
	
	
		
	
	
	| 
			
			 
			
				April 19th, 2006, 11:24 PM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Apr 2006 
						Posts: 20
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 long range scanners 
 How do I get long range scanners to work? Even ships with a scan range of 5 dont seem to pick up activity on unocupied systems. |  
	
		
	
	
	| 
			
			 
			
				April 19th, 2006, 11:34 PM
			
			
			
		 |  
	| 
		
			|  | Shrapnel Fanatic |  | 
					Join Date: Feb 2001 Location: Waterloo, Ontario, Canada 
						Posts: 11,451
					 Thanks: 1 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: long range scanners 
 Its not systems.  Its sectors == the squares in a system.
 With long range sensors, you can click on the enemy ships that you can see (cloaked ships are still hidden), and provided that the ship lacks a scanner jammer (or scattering armor), you will be able to see the components, damage, cargo, etc inside the enemy ship.
 
				__________________ 
				Things you want: |  
	
		
	
	
	| 
			
			 
			
				April 20th, 2006, 12:34 AM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Apr 2006 
						Posts: 20
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: long range scanners 
 Thanks for the clarification. I am new to the game and am still playing the tutorial. I have been thoroughly enjoying and just needed assistance on this issue.
 Regards
 
 Tony Dodd
 |  
	
		
	
	
	| 
			
			 
			
				April 20th, 2006, 03:50 AM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Jan 2005 Location: In your mind. 
						Posts: 2,241
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: long range scanners 
 It's always handy to have one or more ships with a Scanner in your main battlefleets, patrol/guard fleets, basically any combat fleet that leaves the safe inner regions of your empire. If you have a fleet of ten Cruisers, you stand a good chance of winning a battle against ten Light Cruisers; however, if the LC's are equipped with sufficiently advanced technology (APB XII, WMG, PD if you use seekers as mainstay, etc.) they can whoop the arses of your Cruisers if you're not careful. Scan them to see if you can handle them; if you can't, steer clear.
 Oh, and welcome to the forums! Cheese? (This message brought to you by the Narf Corporation. Have a nice cheese.)
 
				__________________O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
 -Stargate SG1
 |  
	
		
	
	
	| 
			
			 
			
				April 20th, 2006, 01:56 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Mar 2003 Location: CHEESE! 
						Posts: 10,009
					 Thanks: 0 
		
			
				Thanked 7 Times in 1 Post
			
		
	      |  |  
    
	| 
				 Re: long range scanners 
 Hey, an imatator! Wow!  
				__________________ 
				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++ 
Some of my webcomics.  I've got 400+ webcomics at Last count, some dead. 
Sig updated to remove non-working links.
			 |  
	
		
	
	
	| 
			
			 
			
				April 20th, 2006, 02:04 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major |  | 
					Join Date: Oct 2003 Location: Union, SC 
						Posts: 1,166
					 Thanks: 1 
		
			
				Thanked 2 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: long range scanners 
 Welcome Dodd, make sure you read the FAQ and also check out the Space Empires Wikihttp://wiki.spaceempires.net/index.p...328ac9c058e666
				__________________Caduceus
 |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		 Linear Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |