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April 20th, 2006, 11:14 AM
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Private
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Join Date: Apr 2006
Posts: 19
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Re: AT Teams Are Slaughterig Me -- HELP!!!
Hi Andy,
Thank you ever so much for the reply. The truth is, sometimes I smoke off likely firing positions and sometimes I cannot. I have been trying to play campaigns in the 2006-2008 range in the middle east. Because I only have 3900 buy points at the beginning of campaigns, I am forced to buy the least expensive tanks available and the least expensive infantry -- usually 3 platoons of each. Once this is done, I don't have anything left for organic artillery. I try to buy artillery with support points, but sometimes the map dictates that I spend the points on more important things...like infantry etc. I will keep at it though.
I think it would be of benefit to all newcomers to this game to set up a Strategy Forum. In such a forum, more experienced players. As I said, I am not an inexperienced gamer...but I am finding the learning curve very steep.
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April 20th, 2006, 11:31 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 6,004
Thanks: 496
Thanked 1,943 Times in 1,262 Posts
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Re: AT Teams Are Slaughterig Me -- HELP!!!
1) Set the core points you want before generating the campaign in the preferences screen.
2) There really is no need for a tactics page (there is no "strategy" in this game as the level is too low, it is not even at the operational level  . There is a sticky with links to the US Army tactical field manuals on the main page, as well as the tactical help section of the manual, and tactical threads are welcomed on the AAR forum as well. (See the one on use of air mobile and panzergrenadiers in there for example).
I would recommend FM 71-23 as a starter
http://www.globalsecurity.org/milita...rmy/fm/71-123/
Read the Coy and Bn parts, ignoring BDE, and also look at the "threat" sections which describe OPFOR approaches to tactics (i.e. Soviet-style).
3) If a beginner, then leaping into modern times, with its lehtality of kit is probably not the best idea. Try the early 1970's or so as a starter period.
Cheers
Andy
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April 20th, 2006, 04:31 PM
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Corporal
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Join Date: Jun 2005
Location: Poland
Posts: 162
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Re: AT Teams Are Slaughterig Me -- HELP!!!
another way could be (and I am NOT joking here, trust me) - do not buy armor !
Opponents points spent on AT teams will be simply wasted
I know driving Leo's thru virtual battlefield is fun, but it is even better fun to kill'em with your infantry.
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April 20th, 2006, 07:40 PM
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Corporal
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Join Date: Jun 2005
Location: London, Canada
Posts: 194
Thanks: 13
Thanked 5 Times in 5 Posts
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Re: AT Teams Are Slaughterig Me -- HELP!!!
Don't buy cheap junk! 
Look for these values when purchasing units.
VIRSS and ARENA shots are excellent for giving your tanks better survivablity.
Good morale and experience values can be the edge you need to win.
__________________
Double tap, Dash, Down, Crawl, Observe, Locate the Enemy and Return Fire.
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April 21st, 2006, 07:43 AM
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Private
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Join Date: Apr 2006
Posts: 19
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Re: AT Teams Are Slaughterig Me -- HELP!!!
Again, thanks ever so much for the help everyone.
Krotos
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April 22nd, 2006, 06:50 AM
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Sergeant
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Join Date: Nov 2005
Posts: 303
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Re: AT Teams Are Slaughterig Me -- HELP!!!
Donīt buy Leo 1A5s just because they are cheap. In the 21st century itīs 105mm gun and weak frontal HEAT armor are of limited value. Opt for the heavier tanks like Leo2 and itīs descendants. If real armies could do with a Leo1A5, why would they design heavier tanks..
Frontal Anti-HEAT armor of your MBTs should be 90+ on both hull and turret. Vision of 40 (thermal imaging) is essential for getting a chance spotting of ATGM teams from long range. Watch for top-attack ATGMs, but VIRSS and ARENA are good against these also. HIDE your tanks. Use cover as much as possible when advancing. DO NOT move your tanks first to hilltops. Scout hilltops first with lighter vehicles and scouts or a infantry FO unit.
Donīt prioritize infantry over artillery, because artillery has the capacity to take out these ATGM teams at long range, infantry doesnīt. Mortars are real killers in this game (atleast suppression-wise). Use forests and ravines in closing with the enemy. Mount your tanks in places, where only your frontal armor will be exposed to the enemy. If given 3900 corepoints, and the map is 100x100hexes, you need maybe 3-5 MBTs at first. These cost 450 to 600 a piece. Your MBTs arenīt your main fighting force (though sometime it might seeem), but are there to knock out enemy vehicles. Against infantry and infantry ATGMs, infantry and artillery works best.
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April 22nd, 2006, 06:03 PM
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Sergeant
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Join Date: Dec 2005
Posts: 261
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Re: AT Teams Are Slaughterig Me -- HELP!!!
When you buy the heavy modern MBTs you must take into account that you might pay for them twice! Once when you buy them and the second time if/when they get killed! What I'm trying to say is that, in my experience, a 500 points casualty might easily cost you a victory level. This is even more frustrating if the opponent has a low tech force in which case to compensate for your one precious destroyed MBT you must kill a lot of low cost units. So "protecting" your expensive MBTs is essential!
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