|
|
|
 |

May 5th, 2006, 06:40 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: OT - Doom 3: am I missing something?
No, clearly in the future, lighting problems will be the most dangerous element in combat. Just ask Hollywood.
|

May 5th, 2006, 06:15 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: OT - Doom 3: am I missing something?
All that futuristic technology and people forget how to make a decent lightbulb.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

May 5th, 2006, 11:31 PM
|
 |
Major
|
|
Join Date: Oct 2003
Location: Union, SC
Posts: 1,166
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: OT - Doom 3: am I missing something?
There were several mods to correct the flashlight/suspense idea - one of which was a batsignal.
__________________
Caduceus
|

May 6th, 2006, 03:04 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: OT - Doom 3: am I missing something?
Heh.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

May 6th, 2006, 03:35 PM
|
 |
Major
|
|
Join Date: Oct 2003
Location: Union, SC
Posts: 1,166
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: OT - Doom 3: am I missing something?
__________________
Caduceus
|

May 6th, 2006, 06:53 PM
|
 |
Sergeant
|
|
Join Date: Oct 2005
Location: Cleveland, USA
Posts: 226
Thanks: 13
Thanked 5 Times in 5 Posts
|
|
Re: OT - Doom 3: am I missing something?
Fixing the flashlight problem won't fix the having-to-interact-with-NPCs problem.
I bought Doom 3 expecting it to be more of Doom 2, only with bigger explosions, scarier monsters and cooler guns.
I expected to be deposited into a level where I'd have to start shooting right away.
I don't care that they made the game the way they made it, but they should NOT have called it Doom 3.
As far as the flashlight thing is concerned, I wonder if anybody bothered to playtest the game. That's a design flaw so glaringly obvious...how could somebody at the company NOT see it???
__________________
-- Tony
|

May 8th, 2006, 09:42 AM
|
 |
Major
|
|
Join Date: Oct 2003
Location: Union, SC
Posts: 1,166
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: OT - Doom 3: am I missing something?
Not worth starting a new thread, but if anyone is interested what the Death Star would look like, hovering above Cyrodiil...
Death Star in Oblivion
__________________
Caduceus
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|