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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

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  #1  
Old May 12th, 2006, 05:37 PM
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Ygorl Ygorl is offline
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Default PBEM scripts

Updated versions, for the five Mac-using PBEM-hosting, script-loving, Dominions-2-playing people out there...

emailer script:
Fixed a bug that would send multiple emails to some players if there were fewer than 17 players.
Made it (even) easier to choose between sending out zipped or uncompressed .trn files.

folder action:
Will now automatically open zipped files for you, when you drop them into a game folder for which this action has been enabled.
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File Type: zip 423685-dom2applescripts.zip (14.3 KB, 777 views)
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  #2  
Old May 13th, 2006, 10:22 AM
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PashaDawg PashaDawg is offline
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Default Re: PBEM scripts

Wow! Thanks Ygorl. It almost makes me want to host a game right now!!
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  #3  
Old May 13th, 2006, 03:35 PM

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Default Re: PBEM scripts

thanks, i wont be using these myself but anything that makes people host more games is good.
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  #4  
Old May 18th, 2006, 12:07 AM
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Default Re: PBEM scripts

New versions... The Folder Action now has an option to automatically email receipt notifications for those players that want them, and fixed a bug in the hosting script that would cause it to not clean up after itself properly (i.e. it wouldn't delete the old obsolete files) if no .zip files were in the game folder.
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File Type: zip 424553-PBEMapplescripts.zip (15.1 KB, 810 views)
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  #5  
Old July 23rd, 2006, 02:55 PM
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Default Re: PBEM scripts

I am wondering if anyone of you guys who mentiond creating Python scripts have had a chance to work on them any more. Right now I'm trying to figure out how to host a provate PBEM game myself, but I can't seem to find the right thread about how to do it.

=$= Big J Money =$=
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Old July 23rd, 2006, 02:58 PM

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Default Re: PBEM scripts

to host a pbem game look at your manual, it tells you how.
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Old July 23rd, 2006, 04:27 PM
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Default Re: PBEM scripts

Quote:
BigJMoney said:
I am wondering if anyone of you guys who mentiond creating Python scripts have had a chance to work on them any more. Right now I'm trying to figure out how to host a provate PBEM game myself, but I can't seem to find the right thread about how to do it.

=$= Big J Money =$=
I have started to do some more work on generalizing my script and adding a CLI and GUI to it (currently I run it from python shell, directly accessing public methods), then came my work and just sucked me into a high profile project.
I haven't forgotten about this nor have I lost my motivation, I will complete this script and it will be ready, hopefully sometime in the near future.
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Old August 25th, 2006, 03:34 AM
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Default Re: PBEM scripts

update, CLI version of my script is nearly done. It is tested and confirmed to work on cygwin (and for that matter, Linux, Solaris etc).

I need to finish up some last touches of functionality and testing, then I can either post the script here, or do another round of improvements before posting, including:
1.Test functionality on windows systems.
2. Release the script as an exe, so that python installation and libgmail installation aren't needed.

Last phase of improvements is to add a GUI. but I'll do that after releasing the CLI.

The script works only if the host has a gmail account, please be aware of that. Of course if there's sufficient demand it's possible to add support for yahoo accounts as well (I get lazy at times )...

The script can do the following:
1. Retrieve turns files from gmail (regexp subject)
2. Verify that the turns are valid and report invalid ones.
3. Backup (on request and prior to hosting)
4. Broadcast messages to players.
5. Send status notifications that include invalid/missing turns reports to players.
6. Host
7. Distribute turn files to players.

EDIT, most probably it will also work for dom-III (if not, I'll update it so that it will).
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