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May 31st, 2006, 01:02 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 13
Turn 13 is out.
Deadline is Thursday, June 1 at 9:00 pm EST.
Pasha
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June 1st, 2006, 08:58 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 14
Turn 14 is out.
Deadline is Friday, June 2 at 9:00 pm EST.
Pasha
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June 2nd, 2006, 09:13 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 15
Turn 15 is out.
Deadline is Saturday, June 3 at 9:00 pm EST.
However, I am happy to host sooner and even do a semi-blitz over the weekend if players are eager beavers.
Pasha
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June 3rd, 2006, 08:34 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 16
Turn 16 is out.
Deadline is Sunday, June 4 at 9:00 pm. EST.
Again, happy to host sooner.
Pasha
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June 3rd, 2006, 09:48 AM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 16
special thanks this turn goes to: YGORL! for falling straight into my trap. do you really think i would send a poorly equiped, 3 affliction trampler (with a chest wound for super fatigue) wanting him to live? he'll be back before turn 20, almost certainly with less afflictions and better equipment (why cant my nation just commit regicide?)
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June 3rd, 2006, 12:08 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 16
I was just going to complain about all the garbage washing up on my beaches. Seems like every little piece of trash in the sea decided that today would be a good day for a vacation in Ulm. Well, I'm calling out the maintenance crew, guys, so you'd both best hightail it back where you came!
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June 3rd, 2006, 12:24 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 16
threats like that get you no-where, especially since both myself and jurri(almost certainly) know we can top you in water. The only problem for myself at the minute is deciding how much time i should waste before crushing you...
Your lands have been rather extensively scouted so threats of much larger forces coming wont work, not to mention the fact that in a 2v1 scenario its not really you who should be making threats...
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