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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

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  #1  
Old June 6th, 2006, 04:18 PM
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Agrajag Agrajag is offline
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Default Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Well, it is a rolling r in the sense that it is not the american r (which sounds a lot like a w).
It isn't a rolling r in the sense that it comes from the throat rather then the tongue.

And the language is obviously very different, considering how its roots are completely different: most Europian and American languages come from latin, while Hebrew (and arab langauges) have aramic roots AFAIK.
Its also one of the languages which is written Right To Left, rather than Left To Right.

Useless trivia: writing from right to left encourages the writer to use his left hand to write (because then it is easier to see what you just wrote, your hand isn't getting in the way.). And using your left hand is a sign of dominance of the right hemisphere of the brain (the one in charge of logical thinking [rather than emotional/creative thinking]).
Though even here in Israel the majority is with the right-handers.
I write with my left hand, so that is why I lack creativeness.

As for troops:
Shomer Shayarot = Caravan Guard
S'hir 'Herev = Mercenary ('h is pronounced like the spanish j. I know there's a dutch letter that fits more precisely the right sound, my guess is its also an h, or maybe ch or kh?)
Lo'hem = Warrior
Lo'hem Vatik = Veteran Warrior
Oman 'Herev = Swordmaster
Oman 'Haravot = Swordsmaster
'Ikar/'Havai/'Havay = Farmer (for a militia warrior)
Ro'e Tson = Ship Herder
Tsayad = Hunter
Ya'aran = Forester

That's all I have for names for now, feel free to pick a few up for use as names ^_^
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Old June 7th, 2006, 01:27 PM
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Default Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Quote:
Agrajag said:
Well, it is a rolling r in the sense that it is not the american r (which sounds a lot like a w).

Onwy if you awe Ewmew Fudd.

I like where this mod is going... I looked up the "Nephilim" wiki article and there are quite a few inspiring things involved with that mythology. And this gave me an idea for a Mormon mod I might make.... muah hah hah...
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  #3  
Old June 7th, 2006, 02:38 PM
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Agrajag Agrajag is offline
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Default Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Quote:
Morkilus said:
Quote:
Agrajag said:
Well, it is a rolling r in the sense that it is not the american r (which sounds a lot like a w).

Onwy if you awe Ewmew Fudd.

I like where this mod is going... I looked up the "Nephilim" wiki article and there are quite a few inspiring things involved with that mythology. And this gave me an idea for a Mormon mod I might make.... muah hah hah...
Well, if you compare the way r is pronounced by people from the USA to the way it is pronounced in the Hebrew language (especially by some people), you'll see that the american r sounds much more like a w than our r

As for the nephilim, as far as dom goes, IMO they sound too much like the jotun to be the subject of a mod.
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Old June 7th, 2006, 02:52 PM

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Default Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

theres alreayd a dom2 nephilim mod iirc.
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Old June 7th, 2006, 03:31 PM
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Default Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Really?
I didn't know that (obviously), how is it different from just plain old Jotunheim?
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Old June 7th, 2006, 07:29 PM

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Default Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

it adds fallen angels and the 'jotuns' in it use more supplys me thinks. it also has some of the hybrids (wimpy ones) you get from crossbreeding iirc.
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Old June 8th, 2006, 05:00 PM
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Default Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Impressing stuff guys.
Keep it going

Just throwing some ideas:
What about the high priests of Israel, the "Kohanim"?
Do you plan on making references to the tribes - Yehuda, binyamin etc.
For unique heroes, you may consider Moses (with mute affliction) and A'haron (I think it is Eron in english) the exodus heroes.
If it were possible to mod national spells it could have been interesting to give them "Kruvim" and "Seraphim" which are angles, guardians of the holy temple and high ranking in the angelic hierarchy.
No cavalry, no spears, no heavy armor so low prot but higher def and mobility.
Consider the siege at "Mesada" I'd give at least some of the troops some of the whatever bonuses possible vs. siege.
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