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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

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  #1  
Old June 7th, 2006, 02:38 PM
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Default Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Quote:
Morkilus said:
Quote:
Agrajag said:
Well, it is a rolling r in the sense that it is not the american r (which sounds a lot like a w).

Onwy if you awe Ewmew Fudd.

I like where this mod is going... I looked up the "Nephilim" wiki article and there are quite a few inspiring things involved with that mythology. And this gave me an idea for a Mormon mod I might make.... muah hah hah...
Well, if you compare the way r is pronounced by people from the USA to the way it is pronounced in the Hebrew language (especially by some people), you'll see that the american r sounds much more like a w than our r

As for the nephilim, as far as dom goes, IMO they sound too much like the jotun to be the subject of a mod.
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Old June 7th, 2006, 02:52 PM

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Default Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

theres alreayd a dom2 nephilim mod iirc.
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Old June 7th, 2006, 03:31 PM
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Default Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Really?
I didn't know that (obviously), how is it different from just plain old Jotunheim?
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Old June 7th, 2006, 07:29 PM

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Default Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

it adds fallen angels and the 'jotuns' in it use more supplys me thinks. it also has some of the hybrids (wimpy ones) you get from crossbreeding iirc.
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Old June 8th, 2006, 05:00 PM
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Default Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

Impressing stuff guys.
Keep it going

Just throwing some ideas:
What about the high priests of Israel, the "Kohanim"?
Do you plan on making references to the tribes - Yehuda, binyamin etc.
For unique heroes, you may consider Moses (with mute affliction) and A'haron (I think it is Eron in english) the exodus heroes.
If it were possible to mod national spells it could have been interesting to give them "Kruvim" and "Seraphim" which are angles, guardians of the holy temple and high ranking in the angelic hierarchy.
No cavalry, no spears, no heavy armor so low prot but higher def and mobility.
Consider the siege at "Mesada" I'd give at least some of the troops some of the whatever bonuses possible vs. siege.
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Old June 8th, 2006, 05:27 PM
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Default Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

You'll have to tell more about Kohanim and the tribes if you want to see them. I only remember the Levi who were ordered to become the priests.

On the subject of national spell, I am sure that there could be a ton of interesting summons...I'd really have to read up about angels.

Hmmm, no spears?

I was actually toying with the idea of unit with siege bonus.
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Old June 8th, 2006, 08:03 PM
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Default Re: Byblical Mod Discussion (\"Moved\" from Dom3 for

On the 12 tribes and Kohanim and levyim (pronounced levi'im), as far as my memory goes that is:

There were three fore fathers to the Israelite nation -
Abraham -> Yitzhak (who was to be sacrificed by his father to god as a test of faith) -> Ya'akov (Jacob), whose name means "he who grabs the ankle" - for it was told that he had fought an angle in his dream and won the fight by grabbing at its ankle. So Ya'akov was also called Israel had twelve sons who where the fathers of the twelve tribes

Ya'akov's sons:
Reuben - first born, name means look, son,
Shim'on (Simon) - name means listening,
*** Levi *** - He his the fore father of the priests tribe whose most prominent members were Moses and A'haron. The Kohanim were decndents of A'haron who was the first "Kohen gadol" or high priest. The levites are lesser priests then the Kohanim.
Yehuda (Judah) - his decedents have kept their identity through the millennia - they are today's jews.
The rest are Dan, Naftali, Gad, Asher, Issachar and Zvulun.
Last were Joseph (described as a prophet in the bible) and Benjamin.

Wow, that came out long, now don't got me started on the angles
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