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  #1  
Old June 9th, 2006, 01:01 AM
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Captain Kwok Captain Kwok is offline
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Default Re: Abandon SE4?Opinions:Space Empires 5 screen sh

Quote:
StarShadow said:
Personally, I don't have high hopes for SE:V. I can't stand the research model, and I don't like the StarFury component placement. I'll give the demo a try, but I doubt I'll buy/play the full game.
What's wrong with the research style? You can set the percentages up to simulate SE:III style or SE:IV style if you'd like that better...
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Old June 9th, 2006, 01:36 AM

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Default Re: Abandon SE4?Opinions:Space Empires 5 screen sh

Well, if it can be set to do SE4 style research, I'd like that. Although I still don't care for the StarFury style component placement.
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Old June 9th, 2006, 02:48 AM

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Default Re: Abandon SE4?Opinions:Space Empires 5 screen sh

Quote:
StarShadow said:
Well, if it can be set to do SE4 style research, I'd like that. Although I still don't care for the StarFury style component placement.
That's easy. Just set research to 100% and bam, SE4 style research. If you're one of those weird people () that use "distribute points evenly" just..do just that to all the projects you wish.
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Old June 9th, 2006, 08:10 AM
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Default Re: Abandon SE4?Opinions:Space Empires 5 screen sh

The bonus with SE3 style, is that points spill over into the next level of a tech.

For example, if you take your starting 100k points, and put 100% into ship construction which costs 20k, then you get 3 or 4 levels out of that first blast of research (depending on how fast tech costs go up).
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Old June 9th, 2006, 09:14 AM
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Default Re: Abandon SE4?Opinions:Space Empires 5 screen sh

Have they said what the production ques will be like? As much as I like SE4 I always thought the prior shipyard system was better, where you have 2 separate queue for ships and planetary stuff and fighers with shipyards repairing the stuff on them once the ships were built. Meant faster fleet production.
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Old June 9th, 2006, 11:39 AM
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Default Re: Abandon SE4?Opinions:Space Empires 5 screen sh

Production is like SE:IV but you can construct multiple items per turn for any item.
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Old June 9th, 2006, 12:30 PM
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Default Re: Abandon SE4?Opinions:Space Empires 5 screen sh

I have stopped playing SE4 some time ago, not enough time being one but not the sole reason. I will give SE5 a try, definitely. I still have doubts that I will start playing SE again with the new version, though. From the screenshots on the Malfador webside, eye candy seems to have the biggest part in the new design. Seems to be the new design style: take an old game, make it simpler and worse, add eye candy and fancy 3D graphics. A concept that fails every time I have seen it. I hope Aaron doesn't get too carried away with graphic design. A screen with 90% graphics and 10% boxed in a corner with a tiny part of the total data, forcing me to make my own spreadsheet in order to have a minimal overview over the game - I don't have time or fun to do this any more.

As also mentioned by others, real-time is an issue. It ticks me off every time I read it. If I want to play a game where the number of mouseclicks per second is the most important factor, I would go and play Unreal or whatever, not a so called real-time "strategy" game. It seems to be there is no forced realtime aspect in SE5, but I still fear - it's a crazy idea to introduce realtime in a strategy game in the first place, and with crazy designers you never know what happens...

MOO3, the biggest failure ever - I hope Aaron doesn't try to use parts of its design in order to prove there is a viable game behind it. Games where 90% of my efforts are directed to prevent the "helpful" stupid AI to ruin my empire are not my idea of fun. I don't mind management even if it means micromanagement. They way to reduce micromanagement is macromanagement and scripting, not artificial stupidity ruining the game if allowed to.

I do hope the testers do their job properly. Which is difficult if you hire dedictated fans to test your game. The proper testing is not seeing a new feature, getting all exited about how wonderful it is, and using it every way the designer intended to admire it even more - even if this is what I too whould probably do . A proper tester must have the will to BREAK every feature, trying not to use but to EXPLOIT every rule in ways never intended by the designer - this is the only way to find loopholes that may otherwise ruin the game when hitting a market full of merciless players after release. I would recommend a second beta phase with more testers, especially players being totally new to SE if possible.

All in all I have mixed feelings and it seems to be very unpredictable what will finally emerge. I hope the lack of informations about SE5 does not mean the designer expects disappointment and disapproval, and tries to hide to avoid the heat.
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Old June 9th, 2006, 01:38 AM

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Default Re: Abandon SE4?Opinions:Space Empires 5 screen sh

I dont really get what all the skeptisism is all about??? From everything that ive seen SEV is what SEIV is but better. They've listened to fans request, SEIII research is back, better ground combat, and IMO better space combat. Really why cant you have your graphics and gameplay too? I cant wait to watch those battles unfold in realtime combat while still having the flexibility to pause and issue commands!!! Imagin a startrek mod with the new engine! That would be something, assuming Atrocities will port his mod to SEV I love SEIV but theres nothing wrong with having a more immersive glaxy to play in!!!

Just my 2 C
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