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June 19th, 2006, 10:54 AM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
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Re: Point-Defense on fighters?
So far, what I'm thinking:
-Reduce the damage resistance of seekers to a max of 10.
-Reduce the PDC to 10kt size, reduce the hit bonus, allow it to only target seekers. Might reduce range.
-Add a new anti-fighter weapon 10kt in size, can only target fighters.
-Considering an anti-sat weapon, with mounts to increase range. Since sats tend to have a range advantage over PDC and normal weapons.
The main problem, from my perspective, is that the AI can't use any of the weapons I add, giving me an unfair advantage. Also wanted to add, that having separate anti-seeker/anti-fighter weapons, pretty much eliminates the ability mislead/fake-out the PDC.
Also, on a more general note, since to don't know if it would be a good idea to start a new thread every time something occurs to me...what's the deal with tractor/repulsor beams? They go up to level 9, but levels 7/8/9 give nothing. Plus the range on them seems too short to be useful.
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June 19th, 2006, 07:18 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Point-Defense on fighters?
If it is different, go ahead.
I think the high levels usually give you wormhole guns which warp the target to a random location on the map.
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June 19th, 2006, 07:46 PM
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Sergeant
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Join Date: Jun 2006
Location: California, The United States of America
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Re: Point-Defense on fighters?
"what's the deal with tractor/repulsor beams? They go up to level 9, but levels 7/8/9 give nothing. Plus the range on them seems too short to be useful. "
I'm not sure...some components sometimes decrease in size and cost instead of increasing other areas.
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June 19th, 2006, 08:52 PM
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Sergeant
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Join Date: Mar 2006
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Re: Point-Defense on fighters?
It might be nice if that were the case, however there are no entries in components.txt for levels 7/8/9.
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June 28th, 2006, 03:49 PM
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Private
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Join Date: Jun 2002
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Re: Point-Defense on fighters?
Actually at one point there was a weapon at levels 7/8/9, though I don't remember if it was just SE 3, of if it was in the early version of se 4. The weapon employed alternating tractor and repulsor beams to rip the ship apart.
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June 28th, 2006, 06:53 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Point-Defense on fighters?
That's the wave motion gun, and it is available at levels 8-10 of High energy discharge, since SE3.
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June 28th, 2006, 11:25 PM
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Shrapnel Fanatic
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Re: Point-Defense on fighters?
I think that weapon was just in some mod for SE3. It wasn't the WMG, but a "Tractor-Repulsor Beam." WMG is just a "high intensity fusion beam."
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June 29th, 2006, 02:27 AM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: Point-Defense on fighters?
Quote:
Imperator Fyron said:
I think that weapon was just in some mod for SE3. It wasn't the WMG, but a "Tractor-Repulsor Beam." WMG is just a "high intensity fusion beam."
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The "TR Beam" is from the Star Fleet Battles Game. As for it being in any form or incarnation of SE, I don't know...maybe it was in a mod or something...
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